world-2026-hub/.agents/project-memory.md

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Project Memory — World Cup 2026 Hub

Persistent memory for this project. Read this before any significant change.


Context

Static web app showing the FIFA World Cup 2026 (Mexico/USA/Canada, 48 teams) — schedule, group standings, interactive knockout bracket with user simulation, stadiums. Hosted on GitHub Pages, all content from data/*.json. Started 2026-06-11 from two spec documents; built step-by-step with user approval between steps.

What this project is

  • A personal/portfolio piece — visual polish (glassmorphism, animations) is a primary goal, not a nice-to-have.
  • A static SPA: one index.html, ES-module vanilla JS, JSON as the only "database".
  • Maintained by editing JSON only — code should never need touching to update scores/teams.

What this project is not

  • No backend, no database, no build step, no bundler, no CDN dependencies, no frameworks.
  • No automated tests, no linter (explicit spec constraint).
  • Not real-data-complete: ships with mock data (fictional teams) to be replaced later.

Priority objectives

  1. Spec compliance — both spec files define scope; complement-spec-worldcup2026-en.md wins on conflict.
  2. Visual quality — FIFA/UCL/Apple-inspired, glassmorphism, smooth animations; portfolio-grade.
  3. Interactive bracket — hover path highlight, zoom, drag, simulation mode; the centerpiece feature.
  4. Easy maintenance — real data drop-in via JSON; bracket-config.json is the only file edited after group stage.
  5. Performance/accessibility — Lighthouse > 90, first render < 2s, JS < 300KB, ARIA + keyboard nav.

Technical decisions and rationale

Stack

  • Vanilla HTML/CSS/JS ES2022+, ES Modules — spec mandate; GitHub Pages serves static files only. Frameworks/bundlers explicitly forbidden.
  • EN/PT-BR UI toggle via i18n.js (user decision 2026-06-11) — not in spec; spec UI examples are EN, user wants both. Tiny dict + t(key), persisted in wc2026_prefs.lang. Alternative (EN only) rejected by user.
  • storage.js pulled forward to step 2 (spec places it in phase 12) — prefs (lang, lastTab) are needed from the base-layout step; building it late would mean refactoring.

Data model

  • All match times in UTC in matches.json; converted at render via Intl.DateTimeFormat (formatMatchTime). .ics export depends on this.
  • Knockout matches carry bracketRef instead of teams — teams resolved at runtime from standings + bracket-config.json; rounds after R32 have no config, generated by sequential pairing of winners (indices 0-1 → 0, 2-3 → 1, …).
  • Simulation never mutates JSON — overlay stored in localStorage wc2026_simulation, keyed by bracket match ids (R32-1, QF-2, FINAL, …).

Mock data design (2026-06-11, step 1)

  • Real country names, fictional results — generated deterministically (seed 2026), script deleted after run; data is now static JSON.
  • State crafted to test both bracket modes: matchdays 1-2 all finished; matchday 3 finished for groups AF, scheduled for GL (match 61, Group G, is live). So R32 slots fed by AF resolve to real teams; GL and all third slots show placeholders.
  • Knockout results: R32-2 (match 74) finished 1-1 + penalties 4-3; R32-4 (match 76) finished 2-0. Everything else scheduled with null scores — results.json has an entry for all 104 matches.
  • Image paths: flag/image JSON values are relative to assets/images/ (e.g. flags/mex.svg, stadiums/azteca.svg).
  • Opener (match 1) is MEX at Estadio Azteca 2026-06-11; final (match 104) at MetLife 2026-07-19.

Base layout decisions (2026-06-11, step 2)

  • Hero priority: live > next scheduled — a live match replaces the countdown with the score + pulse badge. Mock data keeps match 61 permanently live, so the countdown only shows if that status is changed (verified working by temporarily setting it to scheduled).
  • i18n mechanics: static HTML uses data-i18n / data-i18n-aria attributes re-applied by applyI18n(); dynamic renders call t() and listen for the langchange event on document. Phases translate via translatePhase() (PT: R32 = "16 avos de final").
  • Tab routing: hash (#matches) + wc2026_prefs.lastTab, history.replaceState to avoid history spam; precedence on load: hash → lastTab → home.
  • Default language: navigator.language startsWith pt → PT, else EN; only persisted when the user clicks the toggle.
  • Preview server: .claude/launch.json at R:\lucas-kalil\Projects\ defines worldcup2026 (python http.server, port 8126) for the Claude Preview panel.

Schedule + performance decisions (2026-06-11, step 3)

  • schedule.jsapp.js circular import is intentionalapp.js calls initSchedule(), schedule.js imports getData/formatMatchTime/flagSrc back. Safe in native ESM because all calls happen after both modules evaluate; keep this pattern for groups.js/bracket.js/modal.js.
  • Filter UX: toolbar is rebuilt only on init/langchange/clear (state restored programmatically); list re-renders on every filter change. Filter state is in-memory only (not persisted) by design.
  • Knockout cards show "TBD" until step 7 swaps teamColumnHTML's lookup to resolveBracketTeams().
  • Perf: no backdrop-filter on repeated cards.match-card overrides .glass blur (huge paint cost × 104 cards, invisible over the smooth gradient). Same rule applies to any future card grid (stadiums, bracket).
  • Perf: fixed gradient lives on body::before (position: fixed), not background-attachment: fixed (the latter repaints the whole background on scroll).

Standings decisions (2026-06-11, step 4)

  • Only status: "finished" matches count toward standings — live scores are ignored until full-time (keeps standings stable and bracket resolution deterministic).
  • Tiebreak order: points → goal difference → goals for → team id alphabetical (stable fallback). Verified against an independent Python computation for groups A and G.
  • computeStandings() / isGroupFinished() exported from groups.js — bracket.js (step 7) must import these instead of recomputing.

Stadiums decisions (2026-06-11, step 5)

  • stadiums.js module added — spec §4 has no module for the stadiums view; a dedicated view module keeps the per-view pattern (schedule/groups/bracket) instead of growing app.js.
  • Cross-link: "View matches" on a stadium card calls setStadiumFilter(name) (exported by schedule.js, resets other filters) + navigateTo('matches') (exported by app.js).

Modal decisions (2026-06-11, step 6)

  • Native <dialog> + showModal() — focus trap, Esc-to-close and ::backdrop come free; no custom trap code. Backdrop click detected via event.target === dialog (content is in a padded inner div).
  • Focus restore: opener element saved in openMatchModal() and re-focused on close.
  • Card → modal wiring is event delegation on #schedule-root (click + Enter/Space keydown), so it survives list re-renders. Cards got tabindex="0" role="button" aria-label already in this step.
  • openMatchModal(matchId) is the public API — bracket (step 7) and any future view should call it rather than building their own.

Bracket decisions (2026-06-11, step 7)

  • Tree model is language-neutral: slots are { teamId } or { ph: { kind, … } }; placeholder text is produced at render time by slotDisplay() so language switches never invalidate the tree.
  • Tree is cached in bracket.js; invalidateBracket() exists for the simulation overlay (step 9). Results are static per page load, so nothing else invalidates it.
  • resolveBracketTeams(matchOrRef) accepts a match object (group or knockout) or a bracketRef string and always returns { home, away } as { team: Team|null, label: string } — schedule cards, modal, and search/team filters all consume this, so knockout matches become searchable/filterable once resolved.
  • Connector geometry: all bracket columns share equal height with flex: 1 slots, so pair children sit at 25%/75% and the next round's node at 50% — pure-CSS connectors (::before/::after stubs + pair vertical) meet exactly. Column gap 44px = 22px out-stub + 22px in-stub. Breaking the equal-height invariant breaks the lines.
  • Final column holds champion box (top), FINAL (middle, aligns with SF pair), third-place block (bottom); its champion/third slots suppress the incoming connector stub.

Bracket interaction decisions (2026-06-11, step 8)

  • "Full path" on hover/focus = hovered node + its entire feeder subtree + its winner's route to the FINAL; THIRD-PLACE lights both SFs. Non-path nodes dim via .has-path on the canvas. Computed from ref arithmetic (floor(i/2) up, 2i/2i+1 down), no tree lookup.
  • Zoom = CSS transform: scale() on the canvas + a #bracket-zoom box sized to natural × scale (transform doesn't affect layout, so the box gives the scroll container the right scrollable area). Pointer-anchored: scroll adjusted so the point under the cursor stays put. Clamped 0.42.
  • Natural canvas size is measured lazily (ensureMeasured()) because the bracket panel can be hidden at render time (offsetWidth 0).
  • Pan + pinch via Pointer Events with touch-action: none on the wrap (we own all gestures there; page scroll over the bracket is intentionally captured, like a map widget).
  • Dragclick conflict: >5px movement sets a flag; a capture-phase click listener on the wrap swallows the click that ends a drag. The flag resets on the next pointerdown, so synthetic el.click() without pointerdown can be falsely suppressed in tests — dispatch pointerdown/up first.
  • Zoom level survives langchange re-renders (module-level view.scale) but intentionally not reloads (not in prefs).

Simulation decisions (2026-06-11, step 9)

  • Separation of concerns in the tree: decide() applies only real finished results; applySimulation() overlays user picks afterwards and never overrides a real result. Stale entries (winner no longer among the resolved teams) are silently ignored — same validation the prediction import (step 12) will use.
  • Sim UX: "Simulation" toggle in the bracket toolbar; eligible nodes (both teams resolved, real result still scheduled) get dashed blue borders; clicking one opens a small native <dialog> picker. An unequal score auto-selects the winner; a draw requires an explicit pick (penalties implied). Empty score defaults to 1-0 for the picked winner.
  • Storage format is exactly the complement-spec shape: wc2026_simulation = { "R32-6": { winner: "FRA", score: "2-1" } } keyed by bracketRef, score oriented home-away.
  • simchange custom event fires after any pick/reset; schedule.js listens and re-renders so simulated teams appear on knockout cards too (intentional leak — resolved tree is the single source).
  • Simulated nodes show a blue "SIM" corner chip and blue scores; the modal shows none of this (it reads real results only).

Responsive/a11y decisions (2026-06-11, step 10)

  • Breakpoints: ≤767 (tight spacing, bracket --node-w: 168px/gap 36px — connector stub offsets must stay at gap/2, overridden in the same media query), 7681439 (single-row header, centered menu), 1440+ (container widens to 1360px).
  • Tabs follow the WAI-ARIA pattern: roving tabindex + ArrowLeft/Right/Home/End in initTabs(); focus follows activation.
  • Dialogs get aria-label set at open time (match name + phase); schedule count is aria-live="polite"; countdown has role="timer" + label.
  • Entry animations: every unhidden .panel fades in; card grids (.match-grid/.groups-grid/.stadiums-grid > *) slide up with a 45ms stagger on the first 6 children, 260ms for the rest. All killed by prefers-reduced-motion.

Extra features decisions (2026-06-12, step 12 — done before step 11 at user request)

  • Favorites: single global capture-phase click delegation in app.js handles every .fav-btn (schedule, groups, modal) and dispatches favchange; each view re-renders itself. Stars never trigger the card/modal click (guard via closest('.fav-btn')). Bracket shows highlight only (no stars — nodes too small). Favorite involvement = gold left border.
  • getFavoriteMatches(matches, favorites) lives in bracket.js (needs resolveBracketTeams), imported by schedule.js for the "My matches" filter.
  • Time mode: header #time-toggle flips wc2026_prefs.timeMode and dispatches timemodechange; formatMatchTime() already defaulted to the pref, so views just re-render.
  • Challenge: sim entries for real-finished matches can't be created in the UI (locked) but old ones persist in storage — that's by design: predictions are made while matches are scheduled, then scored when results land. Card renders only when ≥1 finished knockout match exists.
  • Share/import: ?prediction= is stripped from the URL via history.replaceState whether applied or not (prevents re-prompt loops). Declining confirm() keeps local picks; unknown refs are rejected wholesale.
  • .ics: RFC 5545 TEXT escaping (\, etc.) applied even though the spec template shows raw commas — RFC compliance wins; verified output imports with CRLF-only endings.
  • Custom events now in play: langchange, simchange, favchange, timemodechange — all on document; views own their re-renders.

Build complete (2026-06-12, step 11 — all 12 steps done)

  • README is the user-facing manual (run, deploy, JSON maintenance, localStorage keys, acceptance checklist). Keep it in sync when data formats change.
  • Verified at completion: spec §18 criteria all pass; JS = 74 KB total (budget 300 KB); no root-absolute paths (GitHub Pages safe). Not yet verified: Lighthouse > 90 (needs a deployed URL or local Lighthouse run); actual GitHub Pages deploy.
  • No commits made yet — repo initialized but empty; commit when the user asks.

Workflow

  • 12-step build plan with approval gates — user approves each step before the next starts; summary after each step. Plan: C:\Users\Lucas\.claude\plans\read-r-lucas-kalil-projects-web-worldcup-goofy-meerkat.md.
  • Git repo, commits only when the user asks.

Known gotchas

1. fetch() of JSON fails on file://

Where: any local testing of index.html Why: browsers block fetch of local files (CORS/origin rules) Symptom if forgotten: blank app, console CORS errors, wasted debugging Solution: always serve via python -m http.server (or any static server) from the project root

2. .ics requires CRLF line endings

Where: assets/js/calendar.js Why: RFC 5545 mandates \r\n between lines; some calendar apps reject \n Symptom if forgotten: exported event silently fails to import in Outlook/Apple Calendar Solution: join VCALENDAR lines with \r\n explicitly

3. Third-place slots are null until defined

Where: data/bracket-config.jsonthirdPlaceAssignment Why: the 8 best third-place teams are only known after the group stage Symptom if forgotten: crash or "undefined" team names in R32 rendering Solution: resolveBracketTeams() must return placeholder labels ("Best 3rd #1", "Group A Winner") whenever a slot is null or the group isn't finished

4. Claude Preview screenshots can hang (tooling, not app)

Where: Claude Preview panel during verification Why: the preview window's screenshot pipeline occasionally gets stuck; preview_eval keeps working Symptom if forgotten: wasted debugging hunting a nonexistent app freeze Solution: preview_stop + preview_start recovers it; verify state via preview_eval first before suspecting the app

5. Stale JS modules in the dev browser

Where: any JS edit while previewing via python -m http.server Why: the server sends no cache headers, so browsers heuristically cache ES modules; a normal reload can keep serving old code Symptom if forgotten: "module does not provide an export" errors or old behavior despite correct code on disk Solution: Promise.all(files.map(f => fetch(f, { cache: 'reload' }))) then location.reload(), or DevTools hard reload

6. setPointerCapture on pointerdown kills element clicks

Where: assets/js/bracket.js drag/pan handling on #bracket-wrap Why: capturing a pointer retargets the eventual click event to the capture element, so delegation via event.target.closest('.bracket-match') never matches — modal and simulation clicks silently die Symptom if forgotten: bracket nodes unclickable with real input while synthetic el.click() tests still pass Solution: capture only after the drag threshold (>5px) is exceeded, inside pointermove, wrapped in try/catch. Always verify click flows with preview_click (trusted input), not element.click().

7. GitHub Pages serves under a subpath

Where: all asset/data URLs in index.html and JS fetch calls Why: project pages live at https://<user>.github.io/<repo>/, so root-absolute paths (/data/...) break Symptom if forgotten: works locally, 404s on GitHub Pages Solution: use relative paths (data/matches.json, assets/...) everywhere

8. Claude Preview: resize beyond the native window breaks clicks/screenshots

Where: Claude Preview panel, preview_resize wider than the native window (~791 CSS px) Why: viewport emulation desyncs the capture/click surface from the page (screenshots show the page squeezed in the left half; preview_click lands on wrong coordinates and silently does nothing) Symptom if forgotten: "clicks don't work" / half-black screenshots at desktop widths, wasted debugging — the app itself is fine (preview_eval geometry confirms) Solution: at emulated widths > native, navigate via preview_eval + exported navigateTo() and verify geometry via eval/inspect; trust screenshots only at widths ≤ native. preview_resize preset: desktop resets to native and fixes clicks.


Patterns for future changes

Match stats no modal (2026-06-14)

  • Campo opcional stats em results.json por jogo: { possession: {home,away}, shots: {home,away}, cards: {home,away} } (home/away seguem homeTeam/awayTeam de matches.json; valores = posse em %, finalizações totais, cartões amarelos). Primeiro preenchido no jogo 6 (BRA 11 MAR) como teste do deploy: posse 51/49, finalizações 12/14, cartões 2/0 (fontes ESPN/Opta/Sofascore).
  • modal.js renderiza stats reais quando result.stats existe; senão mantém o placeholder com + nota modal.statsSoon (backward-compatível, verificado nos jogos 6 com stats e 4 sem). statRow(home, label, away) agora recebe valores; antes só o label.
  • Reusa as chaves i18n já existentes: modal.possession / modal.shots / modal.cards. Adicionar stats a mais jogos = só editar results.json, nenhum código muda.

Hero cronômetro inteligente — regra híbrida relógio+JSON (2026-06-15)

  • O hero da home (assets/js/app.js) deixou de depender só do JSON pra trocar de estado. Antes: cronômetro zerava → mostrava hero.kickoff ("Bola rolando!") congelado até o results.json mudar. Agora o estado avança pelo relógio mesmo sem update do JSON.
  • matchState(match, result, now) (função pura) é a fonte do estado: over se status==='finished' OU now >= kickoff + janela; live se status==='live' OU now >= kickoff; senão upcoming. O JSON sempre vence (finished/live forçam); o relógio só "chuta" o avanço quando o JSON está atrasado.
  • Janela variável (matchWindowMs): GROUP_WINDOW_MS = 2h se match.phase.startsWith('Group'), senão KO_WINDOW_MS = 3h (mata-mata pode ir a prorrogação+pênaltis). Constantes no topo da seção hero.
  • findFeaturedMatch(now) agora pega o jogo não-over de kickoff mais cedo, desempate por id (igual schedule.js). Substituiu o "pega o live do JSON, senão o scheduled mais cedo".
  • Motor de 1 interval persistente (heroTimer/startHeroClock/heroTick): a cada tick computa heroSignature = "${id}:${estado}"; mudourenderHero() completo (cobre as transições kickoff e fim-de-janela sem reload/JSON); igual → só updateCountdown() (dígitos, sem flicker). renderHero é idempotente e re-chama startHeroClock (guard if (heroTimer) return), então langchange/timemodechange não duplicam o timer. setupCountdown/updateCountdown substituíram startCountdown (refs dos dígitos em countdownEls/countdownTarget módulo-level).
  • Placar no estado live: só renderiza se result.homeScore/awayScore não forem null (hasScore); senão cai pro "vs" (jogo em progresso pelo relógio, JSON ainda sem placar). Decidido com o usuário (opção C) — sem tempo decorrido tipo "45'" (seria impreciso num site estático).
  • Badge "Bola rolando!" preservado: o texto que o usuário via NÃO era hero.live ("Ao vivo") — era hero.kickoff ("Bola rolando!"). A chave foi renomeada hero.kickoffhero.inProgress (EN passou de "Kickoff!" → "In progress"; PT continua "Bola rolando!") e o badge do hero usa ela. hero.live ficou intacta (ainda usada por schedule.js:209 e modal.js:58). CSS órfão .hero-kickoff removido do style.css.
  • Escopo: só o hero. Os badges live de Matches/Modal/Bracket continuam guiados 100% pelo status do JSON → pode haver pequena inconsistência transitória (hero diz "em progresso" pelo relógio enquanto o card diz "agendado"). Aceito pelo usuário; "tornar badges time-aware" fica como tarefa futura se incomodar.
  • Fim do torneio: quando a Final vira over, findFeaturedMatch retorna null → hero vazio (comportamento mantido). TODO registrado: estado pós-Copa da home (campeão/epílogo) quando a Final encerrar.
  • Verificado (preview, relógio fakeado via Date.now override + dispatch langchange): 01:00Z→m12 upcoming (countdown 01:00:00); 02:30Z→m12 "Bola rolando!"+vs sem placar/sem cronômetro; 04:30Z→avança pro m13 (m12 ainda scheduled no JSON!); 18:30Z→avança pro m14; EN mostra "In progress"; console limpo. Screenshots de upcoming e in-progress conferidos.

Filtro de ocorrência na aba Matches (2026-06-15)

  • Novo botão de 3 estados na filter-row do schedule que cicla Todos → Já ocorreram → A ocorrer (state.occurred = ''/'occurred'/'upcoming', via OCC_CYCLE). Em memória, não persistido — segue a convenção dos outros filtros. .active (dourado) quando ≠ 'Todos', igual ao ★ Minhas partidas. Resetado por Clear e setStadiumFilter.
  • Reusa a regra híbrida do hero: matchState(match, result, now) foi exportada de app.js (antes privada) e importada por schedule.js — fonte única, sem duplicar a lógica. "Já ocorreram" = estado over (status finished OU relógio passou kickoff + janela, 2h grupo / 3h mata-mata); "A ocorrer" = live + upcoming (jogo ao vivo ainda não "ocorreu").
  • Inconsistência relógio×JSON resolvida no card: quando status==='scheduled' mas matchState==='over', o card mostra o chip "Pendente de resultado" (status.pending; EN "Awaiting result"; cor --accent-blue, .match-status.pending) em vez do "vs" mudo. Os badges live de Matches/Modal/Bracket continuam 100% guiados pelo status do JSON (escopo do hero inteligente mantido — só o caso over ganhou tratamento aqui).
  • Lista fica fresca via timer leve de 60s (startOccurrenceClock/countOverMatches, OCC_TICK_MS): assinatura = nº de jogos over agora (monotônico, pois over nunca volta). Só renderList() quando a contagem muda → nada de repaint dos 104 cards por segundo. renderList sincroniza a baseline overSignature ao final (qualquer re-render por evento mantém o timer em dia).
  • renderList/matchesFilters/matchCardHTML agora recebem now (um único Date.now() por render, consistente entre filtro e chips). Chaves i18n novas: schedule.occAria/occAll/occPlayed/occUpcoming + status.pending (EN/PT).
  • Verificado (preview, relógio fakeado via Date.now override + dispatch timemodechange): Todos 104 / Já ocorreram 12 / A ocorrer 92; com now=2026-06-16T03:00Z → 4 chips "Pendente de resultado", Já ocorreram=16 / A ocorrer=88; Clear reseta pra Todos/104; rótulos EN ("All matches/Played/Upcoming") sobrevivem ao langchange; console limpo. Screenshot do estado "Já ocorreram" conferido.

Hero com jogos simultâneos (2026-06-15)

  • A home agora exibe 2+ partidas quando caem no mesmo kickoff (última rodada de grupos: ids 4972, 12 pares — mesmo grupo, estádios diferentes; confirmado na matches.json: 12 slots, sempre exatamente 2). Antes o hero só mostrava 1 jogo (findFeaturedMatch).
  • findFeaturedMatchfindFeaturedMatches(now) (app.js): pega o jogo não-over de kickoff mais cedo e retorna todos que compartilham aquele kickoff exato (getTime()). Genérico (1/2/N), mas o dado real é sempre 2. heroSignature(featured, now) agora cobre o conjunto (id:estado join por |) → o heroTick de 1s já existente detecta entrada/saída/troca de estado e re-renderiza. Mesmo timer/countdown, como pedido.
  • renderHero ramifica: 1 jogo = DOM idêntico ao de antes (sem wrapper, meta completa hora · estádio, cidade, regressão zero — verificado); 2+ = 1 rótulo plural compartilhado (hero.nextMatches, EN "Next matches"/PT "Próximas partidas") + 1 fase (todos do mesmo grupo) + 1 linha de hora compartilhada (.hero-time) + N confrontos empilhados (.hero-matchups .hero-match, separados por .hero-divider), cada um com seu próprio estádio e seu próprio placar/vs + 1 countdown compartilhado. Badge "Bola rolando!" e supressão do countdown são por-slot (todos compartilham kickoff+janela → estado de relógio sincronizado).
  • heroMatchupHTML(match, now, multi) extraído (uma linha de confronto + meta; multi tira a hora da meta, deixa só o estádio).
  • Gotchas conhecidos: (a) a hora compartilhada usa o estádio de featured[0] no modo "hora do estádio" — os pares reais são do mesmo fuso, então fica correto; (b) se um dos dois for marcado finished no JSON antes da janela do slot fechar, ele vira over e sai do conjunto (o hero mostraria só o outro até a janela acabar) — não ocorre na prática porque o update diário é feito depois que ambos já encerraram pelo relógio.
  • Verificado (preview, relógio fakeado): real-now → 1 jogo idêntico (ESP-CPV, "Bola rolando!"); 24/06 18:30Z → 2 confrontos (SUI×CAN BC Place / BIH×QAT Lumen Field), "Próximas partidas Grupo B", hora compartilhada, 1 divisória, 1 countdown, 4 bandeiras; 19:30Z → ambos "Bola rolando!"/vs sem countdown; restauro do relógio volta ao hero de 1 jogo sem resíduo; EN "Next matches Group B"; mobile 375px empilha certo; console limpo. Screenshots desktop+mobile conferidos.

Header responsivo — 2 faixas + abas roláveis (2026-06-15)

  • Problema: o header (logo + 6 abas + controles hora/idioma) tentava virar linha única já a partir de 768px, mas só cabe com ~950px de conteúdo → entre 768~1100px os controles vazavam pra uma 2ª linha quebrada; no estreito a faixa de abas (scroll-x, scrollbar escondida) cortava a aba ativa sem pista (parecia bug).
  • Solução (CSS): o flip pra linha única (.tabs { flex:0 1 auto; order:0; margin-inline:auto }) subiu de @media (min-width:768px)@media (min-width:1100px). Abaixo disso vale o base mobile-first = 2 faixas estáveis: faixa 1 = logo + controles (margin-left:auto), faixa 2 = abas (flex:1 1 100%; order:3, scroll-x). .logo e .header-controls ganharam flex-shrink:0. Breakpoint medido no preview: container min(1200px,100%2rem); single-row precisa ~950px (logo 166 + abas 561 PT + controles 191 + gaps) → 1100 dá ~118px de folga (1099=2 faixas/98px, 1100=1 linha/59px, confirmado).
  • Fade nas bordas das abas: .tabs.fade-left/.fade-right aplicam mask-image (gradiente 28px), ligadas/desligadas por JS (updateTabFades em app.js) só do lado com aba pra rolar (scrollWidth/scrollLeft/clientWidth). Some sem overflow.
  • Aba ativa sempre visível: scrollActiveTabIntoView(smooth) centraliza a aba ativa via scrollLeft (cálculo por getBoundingClientRect — sem scrollIntoView, pra não rolar a página). Chamada em activateTab (smooth) e em load/resize/langchange (instantâneo); listeners (scroll passivo, resize rAF, langchange) montados em initTabs.
  • Botão de hora vira ícone no estreito: syncTimeToggle agora monta <span.time-icon>🕐</span><span.time-label>…</span>; @media (max-width:420px) .time-label{display:none} → só o relógio, logo+controles cabem numa faixa até ~360px. A11y intacta (nome acessível vem de data-i18n-aria="time.toggleAria", não do texto). .control-btn virou inline-flex. Nota: isso supera a linha "7681439 single-row header" da entrada "Responsive/a11y decisions (2026-06-12)".
  • Verificado (preview, eval-geometry acima da largura nativa + screenshot mobile): 375px→2 faixas, hora só ícone, fade-right, logo+controles juntos; 900px (zona antiga quebrada)→2 faixas estáveis, controles não vazam, "Hora local" completo; 1099→2 faixas; 1100→1 linha centrada; clicar Estatísticas rola a faixa até o fim + troca pra fade-left com a aba 100% visível; console limpo.

How to update real-world data (scores, schedule)

Follow how-refresh-data.md (project root). In short:

  1. Edit data/results.json (scores/status) or data/matches.json (schedule, rare).
  2. Once group stage ends: fill data/bracket-config.jsonthirdPlaceAssignment (slot → group letter). Nothing else changes.

Real-data migration (2026-06-12)

  • how-update.md (project root) is the full runbook for replacing mock data/*.json with real World Cup 2026 data: file-by-file schemas, order of operations (stadiums → teams → groups → bracket-config.round32 → matches → results → thirdPlaceAssignment), and a cross-file integrity checklist (group membership, id ranges, bracketRef uniqueness, stadium name/city matches).
  • Flags one open decision: stadiums.json has 30 entries (original bid shortlist) vs. the 16 venues actually used by the real tournament — confirm with user whether to trim before/while editing matches.json.

Real-data migration DONE (2026-06-12)

  • All 6 data/*.json files now hold real WC2026 data. Sources: Wikipedia per-group + knockout-stage articles (primary; local kickoff times with explicit UTC offsets), cross-checked vs ESPN/NBC/FOX/olympics.com/lumenfield.com. Full smoke test + desktop/mobile layout pass, console clean.
  • Stadiums trimmed 30 → 16 (user decision). Cities use FIFA host-city names ("New York/New Jersey", "San Francisco Bay Area", "Boston"), not suburb names (East Rutherford, Santa Clara, Foxborough) — matches.json and stadiums.json must keep matching exactly.
  • Match ids: group matches 172 are chronological by UTC kickoff (≠ 6-per-group blocks); knockout ids 73104 are FIFA's official match numbers.
  • bracket-config app-order ↔ FIFA mapping: R32-1..16 = FIFA matches 74, 77, 73, 75, 83, 84, 81, 82, 76, 78, 79, 80, 86, 88, 85, 87 (ordering chosen so the app's sequential pairing reproduces the official R16/QF/SF progression).
  • Third-place slots → allowed groups (for filling thirdPlaceAssignment after the group stage, per official draw): slot 1 (M74) A/B/C/D/F · slot 2 (M77) C/D/F/G/H · slot 3 (M81) B/E/F/I/J · slot 4 (M82) A/E/H/I/J · slot 5 (M79) C/E/F/H/I · slot 6 (M80) E/H/I/J/K · slot 7 (M85) E/F/G/I/J · slot 8 (M87) D/E/I/J/L. Each group letter may appear in only one slot.
  • Results as of 2026-06-12: ids 13 finished (MEX 20 RSA, KOR 21 CZE, CAN 11 BIH); USAPAR (id 4) kicked off 01:00 UTC Jun 13 — first thing to update next session.

Daily refresh (2026-06-13)

  • Results updated through match id 6 (matchday 1 complete):
    • id 4: USA 41 PAR (Group D) — confirmed FIFA + Yahoo/ESPN
    • id 5: QAT 11 SUI (Group B) — confirmed FOX Sports + ESPN (Khoukhi 94th-min header)
    • id 6: BRA 11 MAR (Group C) — confirmed FOX Sports + NBC Sports (Saibari for MAR, Vinicius Jr. for BRA)
  • Verified standings in Groups view: Group B shows Qatar/Switzerland each 1 pt; Group C shows Brazil/Morocco each 1 pt; Group D confirms USA 3 pts (W 4-1), Paraguay 0 pts.
  • Single-source caveat: R16 match 94 (Jul 6, Lumen Field) time 17:00 PDT per Wikipedia; one ESPN summary implied 14:00 PDT. Re-verify when R16 nears.
  • Next: matches 78 scheduled Jun 14 (HAISCO, AUSTUR, both Group stage). Continue daily routine per how-refresh-data.md.

Daily refresh (2026-06-14)

  • Results updated through match id 7 (HAISCO):
    • id 7: HAI 01 SCO (Group C) — confirmed Outlook India + VAVEL USA (McGinn 28')
  • Verified standings in Groups view: Group C now shows Scotland 1W 3pts, Brazil/Morocco 1D 1pt each, Haiti 1L 0pts.
  • Next: matches 8+ scheduled Jun 14 (AUSTUR onwards). Continue daily routine.

Daily refresh (2026-06-14 — stats backfill)

  • Stats added to matches 17:
    • id 1 (MEX 20 RSA): possession 60/40, shots 16/2, cards 1/4 — sources: Yahoo Sports box score, ESPN
    • id 2 (KOR 21 CZE): possession 62/38, shots 16/4, cards 1/0 — sources: ESPN, Opta Analyst
    • id 3 (CAN 11 BIH): possession 61/39, shots 13/8, cards 1/3 — sources: ESPN, VAVEL USA
    • id 4 (USA 41 PAR): possession 65/35, shots 16/9, cards 1/5 — sources: ESPN, Opta Analyst
    • id 5 (QAT 11 SUI): possession 44/56, shots 8/11, cards 2/1 — sources: ESPN, Opta Analyst (possession adjusted to 100%)
    • id 6 (BRA 11 MAR): already had stats from prior session (possession 51/49, shots 12/14, cards 2/0)
    • id 7 (HAI 01 SCO): possession 48/52, shots 1/2, cards 1/0 — sources: ESPN, Sofascore
  • Verified in preview: all seven matches now display stats in modal (confirmed via preview_eval). Possession, shots, and card counts render correctly in both EN and PT.
  • No new match results to add (matches 8+ still scheduled).
  • Next: continue daily routine when matches 8+ complete.

Daily refresh (2026-06-14 — match 8)

  • Results updated through match id 8 (AUSTUR):
    • id 8: AUS 20 TUR (Group D) — confirmed VAVEL USA + FOX Sports (Irankunda 27', Metcalfe 75')
    • Stats added: possession 28/72, shots 9/30, cards 0/1 — sources: ESPN, Outlook India, VAVEL USA
  • Match played at BC Place, Vancouver. Australia defended deep with 28% possession but converted two chances; Akgun (TUR) yellow card 86'
  • Verified in preview: match 8 displays in Groups view with correct stats modal
  • Next: continue with remaining matches (9+) on Jun 14 schedule

Daily refresh (2026-06-14 — match 9)

  • Results updated through match id 9 (GERCUW):
    • id 9: GER 71 CUW (Group E) — confirmed FIFA match centre + ESPN + FOX Sports (Nmecha 6', Schlotterbeck 38', Havertz 45'+5'p & 88', Musiala 47', N.Brown 68', Undav 78', Comenencia 21')
    • Stats added: possession 65/35, shots 27/8, cards 0/0 — sources: ESPN match centre (clean match, no disciplinary action)
  • Germany dominant performance at NRG Stadium, Houston. Possession and shot dominance translated to decisive victory.
  • Verified in preview: match 9 displays with correct score and stats modal; Groups view updated
  • DATA_VERSION bumped to 2026-06-14-rev2
  • Next: continue with remaining matches (10+) on Jun 14 schedule

Daily refresh (2026-06-14 — matches 1011)

  • Results updated through match id 11:
    • id 10: NED 22 JPN (Group F) — confirmed ESPN + NBC/Yahoo + FIFA (Van Dijk & Summerville for NED; Nakamura & Kamada 89' for JPN). Stats: possession 60/40, shots 10/10, cards 3/0 (NED: Van de Ven 90+1', Summerville 61', Depay 83'; JPN none) — ESPN + Newsbytes/Sofascore + FOX boxscore.
    • id 11: CIV 10 ECU (Group E) — confirmed ESPN + Outlook India/Yahoo (Amad Diallo 90', assist Singo). Stats: possession 48/52, shots 13/11, cards 3/1 (CIV: Kessie 38', Fofana 76', Doue 88'; ECU: Porozo 62') — ESPN + Yahoo + FOX boxscore.
  • Verified in preview: both modals show correct possession/shots/cards (EN/PT), console clean. Group E now Germany 3pts (7-1) + Ivory Coast 3pts (1-0); Group F Japan & Netherlands 1pt each (2-2).
  • DATA_VERSION bumped to 2026-06-14-rev3.
  • Match 12 (SWETUN, 2026-06-15 02:00 UTC) had not kicked off yet — left scheduled. thirdPlaceAssignment untouched (group stage not over).
  • Next: continue with matches 12+ on Jun 15 schedule.

Daily refresh (2026-06-15 — match 12)

  • Results updated through match id 12 (SWETUN):
    • id 12: SWE 51 TUN (Group F) — confirmed FIFA match centre + ESPN + Bolavip (Ayari 7' & 90'+6', Isak 30', Gyökeres 59', Svanberg 84' for SWE; Omar Rekik 43' for TUN). Played at Estadio BBVA, Monterrey.
    • Stats added: possession 49/51, shots 17/5, cards 0/1 — sources: ESPN matchstats (possession + total shots 17/5; ESPN "shots on goal" 7/2 = on target, NOT used) + Sofascore/VAVEL (only booking = Rani Khedira yellow 54' for TUN → SWE 0, TUN 1).
  • Verified in preview: m12 modal shows 49%/17/0 vs 51%/5/1 (PT), console clean. Group F standings now Sweden 3pts (5-1, +4) leading; Japan & Netherlands 1pt each (2-2); Tunisia 0pts (1-5, -4).
  • DATA_VERSION bumped to 2026-06-15-rev1.
  • This run rode together with the smart-hero feature commit (see "Hero cronômetro inteligente" entry) — both pending push/deploy at user's call.
  • Next: match 13 (ESPCPV, Group H, 2026-06-15 16:00 UTC) and onwards still scheduled. thirdPlaceAssignment untouched (group stage not over).

Daily refresh (2026-06-15 — match 13)

  • Results updated through match id 13 (ESPCPV):
    • id 13: ESP 00 CPV (Group H) — confirmed ESPN ("Spain 0-0 Cape Verde Final Score") + FOX Sports + FIFA match centre. Empate histórico: Cabo Verde (estreante na Copa) segura a Espanha; GK Vozinha (40 anos) com 8 defesas, trave em chute de F. Torres.
    • Stats added: possession 74/26, shots 27/6, cards 1/1 — sources: posse 74% + chutes 27-6 (FIFA match centre + resumo final, 804 vs 304 passes); cartões 1/1 (FOX live blog: Pedri 90+3' ESP, Sidny Lopes Cabral 75' CPV; sem vermelhos).
  • Verified in preview: Group H agora Spain & Cape Verde 1pt cada (0-0), Saudi Arabia/Uruguay 0; modal do jogo 13 mostra 74%/27/1 vs 26%/6/1 (PT) com a nota "stats em breve" sumida; hero da home avançou pro jogo 14 (BELEGY, Group G) com countdown; console limpo.
  • DATA_VERSION bumped to 2026-06-15-rev2 (segunda edição do mesmo dia, após o rev1 do match 12 + smart-hero).
  • Next: match 14 (BELEGY, Group G, 2026-06-15 19:00 UTC) e seguintes ainda scheduled. thirdPlaceAssignment intacto (13/72 jogos de grupo concluídos).

Daily refresh (2026-06-15 — match 15)

  • Results updated through match id 15 (KSAURU):
    • id 15: KSA 11 URU (Group H) — confirmed Outlook India + ESPN + FOX Sports + Opta/TheAnalyst (Abdulelah Al-Amri 41' para a Arábia; Maxi Araújo 80' empata para o Uruguai de Bielsa). Jogado no Hard Rock Stadium, Miami.
    • Stats added: possession 33/67, shots 7/28, cards 1/0 — fontes: posse 67% Uruguai (TheAnalyst, maior posse uruguaia em Copas desde 1966) → 33/67; finalizações 7/28 (TheAnalyst — Uruguai com 28 totais, 22 só no 2º tempo; ESPN listou 23/21 mas inconsistente com o domínio, descartado); cartões 1/0 (FOX live blog: amarelo Al-Amri 44' KSA, Uruguai sem cartões).
  • Nota: o match 14 (BEL 11 EGY, Group G — posse 54/46, chutes 15/14, cartões 4/3) já estava finished no results.json no início deste run (editado num rev3 do mesmo dia, sem entrada de log própria); este refresh cobre o 15.
  • Verified in preview (rev4): modal do jogo 15 mostra 33%/7/1 vs 67%/28/0 (PT) com a nota "stats em breve" sumida; console limpo. Group H agora com Spain/Cape Verde/Saudi Arabia/Uruguay todos com 1pt (dois 0-0… na verdade ESP-CPV 0-0 e KSA-URU 1-1, 4 times empatados em 1pt).
  • DATA_VERSION bumped to 2026-06-15-rev4.
  • Next: match 16 (IRNNZL, Group G, 2026-06-16 01:00 UTC) e seguintes ainda scheduled. thirdPlaceAssignment intacto (15/72 jogos de grupo concluídos).

Commit convention — standardized (2026-06-15)

  • Problema: cada run do /update-worldcup deixava o /git-semantic-commit inventar um subject diferente (data: update match 13 result and stats, data: update match 12 …, etc.) — sem padrão. O usuário fez o último commit à mão num formato limpo (data: update 15/06/2026 18:00 BELxEGY 1x1) e pediu pra padronizar a partir dele.
  • Padrão definido (full em how-refresh-data.md → "Commit convention (standardized)"): cada refresh = 2 commits.
    1. Data commit (results.json + DATA_VERSION, + bracket-config.json no dia do third-place):
      • 1 jogo → data: update DD/MM/YYYY HH:MM HOMExAWAY HxA
      • N jogos → subject data: update DD/MM/YYYY — N jogos + 1 linha de corpo por jogo (HH:MM HOMExAWAY HxA).
      • Pênaltis (só mata-mata): sufixo (pen HxA).
    2. Docs commit: docs: log daily refresh DD/MM/YYYY (mexidas em .agents/ + TODO).
  • Regras: DD/MM/YYYY+HH:MM são a data/kickoff UTC do jogo (igual matches.json); códigos = 3 letras maiúsculas; separadores x minúsculo. .agents/ fica fora do deploy FTP → mantê-lo em commit separado deixa o data commit (o que muda o site) com diff limpo.
  • Por quê 2 commits e não 1: decisão do usuário (2026-06-15) — separa o que vai pro ar (data) do log interno (docs).

Daily refresh runbook (2026-06-12)

  • how-refresh-data.md (project root) is the runbook for all updates during the tournament — read it before touching any data/*.json from now on. It defines: daily results.json routine (scores/status, two-source rule, penalties only on ids 73104), the one-time thirdPlaceAssignment fill (~Jun 2728, slot → allowed-groups table), and the frozen files (stadiums/teams/groups/round32/assets/code — never edit).
  • how-update.md stays as the schema reference for the (completed) mock → real migration; how-refresh-data.md supersedes it for day-to-day work.

CI/CD — deploy automático para Hostinger via FTP (2026-06-14)

  • GitHub Actions em .github/workflows/deploy.yml: a cada push em master (ou workflow_dispatch manual) envia o site pra Hostinger usando SamKirkland/FTP-Deploy-Action@v4.3.5.
  • Remote GitHub: origin = https://github.com/LucasKalil-Programador/world-2026-hub.git (branch master). Push via credential manager do Windows (gh CLI NÃO está instalado nesta máquina).
  • Secrets necessários no repo (Settings → Secrets and variables → Actions): FTP_SERVER, FTP_USERNAME, FTP_PASSWORD — vêm do hPanel da Hostinger (Files → FTP Accounts). Sem eles o workflow falha.
  • Config do workflow: protocol: ftps, port: 21, local-dir: ./, server-dir: worldcup2026/. Gotcha confirmado 2026-06-14: a conta FTP da Hostinger faz login JÁ DENTRO de public_html, então o server-dir é relativo a ele — NÃO prefixar public_html/ (causa public_html/public_html/worldcup2026). O destino final no disco é public_html/worldcup2026/. exclude remove do deploy: .git*, .github/, .agents/, README.md, how-*.md, specs *-en.md — só index.html + assets/ + data/ chegam ao site.
  • Sync incremental: a action mantém .ftp-deploy-sync-state.json no servidor; só reenvia arquivos alterados. Não comitar esse arquivo (vive só no servidor).
  • Gotcha: se a Hostinger não aceitar FTPS explícito, trocar protocol para ftp. Se o site ficar em subpasta, lembrar do gotcha #7 (paths relativos) — já está OK no projeto.

Stadium SVG cleanup (2026-06-14)

  • All 16 assets/images/stadiums/*.svg stripped of the card chrome: removed the .card background rect, top/bottom accent bars, name/city/cap <text> elements, divider <line>s, and the now-unused .card/.name/.city/.cap/.div style rules — stadiums.js already renders name/city/capacity as HTML, so the SVG no longer duplicates them.
  • viewBox cropped to just the <g> illustration (~10px padding) per file, and the fixed width="300" height="400" attrs removed so the SVG's intrinsic aspect ratio matches its viewBox — needed for .stadium-img { aspect-ratio: ...; object-fit: cover } to crop correctly instead of showing a letterboxed 3:4 image.
  • White rectangular shapes still visible at the top of some cards (BBVA, Lumen, BMO) are intentional — they're each stadium's press-box/scoreboard tower (class="void", connected to the bowl by thin lines), not leftover text artifacts. Don't remove them.
  • If adding a new stadium SVG, follow this trimmed structure: <svg viewBox="..."> (no width/height) → <defs><style> with only struct/thin/hair/concrete/stands/canopy/void/pitch/pline/acc/accs/green/ribs/louver classes + frit pattern → single <g> with the illustration, cropped tightly. Aim for a viewBox aspect ratio near 4:3 (~1.2-1.3), to match .stadium-img's aspect-ratio: 4/3.

Stadium card image aspect ratio (2026-06-14)

  • .stadium-img (in assets/css/style.css) uses aspect-ratio: 4/3, not 16/9. The 16 cropped stadium SVG viewBoxes have natural ratios ~1.07-1.32 (avg ~1.25), much closer to 4:3 (1.333) than 16:9 (1.778) — 16/9 forced object-fit: cover to crop ~28% of the image height, slicing through rounded-rect/curved illustration paths (visible as a "diagonal" cut on NRG). 4/3 shows each illustration nearly whole across all 16 cards, including the BBVA/Lumen/BMO press-box towers and the Mercedes-Benz pinwheel.

Data cache-busting via DATA_VERSION (2026-06-14)

  • assets/js/app.js loadData() appends ?v=${DATA_VERSION} to every data/*.json fetch (DATA_VERSION constant near the top of the file, currently '2026-06-13-rev1'). Fixes production browsers/Hostinger caching stale results.json after a daily refresh — cache: 'reload' only helps the developer's own browser, not real visitors.
  • Must be bumped on every data refresh — added as step 4 of the daily routine in how-refresh-data.md. Format YYYY-MM-DD-revN; increment revN for same-day re-edits.

Stats screen — planning (2026-06-14)

  • Plano completo em .agents/stats-screen-plan.md (pós-Copa "tela de estatísticas finais"). Gerado via workflow de 5 sub-agentes (Times/Individuais/Partidas/Curiosidades/UX). Nada implementado ainda — só planejamento, aprovado pelo usuário.
  • Escopo aprovado: as 4 camadas dados existentes · 🟡🧩 acréscimos baratos (attendance, cartões y/r, ranking/wcDebut/confederation em teams.json, coords em stadiums.json, backfill do stats) · 🔴 dados de jogadores (players.json + log de eventos + awards.json) · 📝 editorial (curiosities.json).
  • REQUISITO DE 1ª ORDEM — degradação graciosa: quando um dado não existir, a UI não pode quebrar nem deixar visível ao usuário final que falta algo. Regra: dado/seção só renderiza com cobertura completa; senão é removido do DOM (não placeholder/"—"/"em breve"); chips de sub-nav de seções vazias também somem; loadData() deve tolerar fetch de arquivo novo ausente (default vazio, não exceção).
  • Decisões técnicas planejadas: novo 6º tab stats#panel-stats + assets/js/stats.js + assets/css/stats.css (segue padrão por-view + import circular com app.js); sub-nav = <nav> de âncoras com scrollspy (NÃO um 2º tablist); sem chart-lib (SVG/CSS inline, respeita budget <300KB); render preguiçoso por seção; modelo de stats memoizado, re-render só de labels no langchange. Roadmap AJ com portões de aprovação (AF entregam a tela só com dados de hoje; G/H/I acendem camadas 2/3/4).

Stats tab — PARCIAL durante a copa (2026-06-14, Etapa A+B)

  • Nova 6ª aba stats implementada de forma incremental (plano em C:\Users\Lucas\.claude\plans\contexto-o-planejamento-foamy-brook.md). É a fundação evolutiva do plano pós-copa (.agents/stats-screen-plan.md) — mesmo tab/módulo; seções pós-copa "acendem" depois.
  • Arquivos novos: assets/js/stats.js + assets/css/stats.css. Integração: stats.css linkado no <head>; botão+painel panel-stats/#stats-root no index.html; 'stats' adicionado a TABS em app.js; initStats() chamado no try de init(); chaves nav.stats + stats.* (EN/PT) em i18n.js.
  • Filosofia (decidida via /grill-me): agregados correntes "até agora", status==='finished' (consistente com computeStandings); "X de 104" é moldura, não lacuna. stats opcional (posse/chutes/cartões) entra com gating por-jogo (aggregateTeams ignora jogo sem o campo). Sem polling — recomputa no load + re-render de labels no langchange (modelo memoizado em let model).
  • Implementado nesta etapa (A+B): aggregateTeams() (agregação torneio-wide, grupo+mata-mata, própria — computeStandings é só por-grupo); hero "pulso" com tiles count-up (IntersectionObserver dispara a animação quando o painel abre, reduced-motion-safe); Overview (jogos/decididas/empates) + chart "gols por fase" (só fases com ≥1 jogo — sem barras zeradas de R32+); link "ver partidas" → navigateTo('matches'). Verificado: 27 gols/3.00 média/margem 6/3 clean sheets, EN↔PT, mobile 2×2, console limpo.
  • Seção "Estatísticas por time" (2026-06-14, +/grill-me): tabela paginada das 48 seleções, 6 páginas fixas de 8 (PAGE_SIZE/COLUMNS no topo de stats.js). 10 colunas ordenáveis (J/V/E/D/GP/GC/SG/Pts/G·J/CS; rótulos curtos reusam standings.*, os 2 novos têm title). Clique no header faz toggle desc↔asc (seta + aria-sort), default GP desc ao abrir; desempate fixo SG→GP→nome; trocar coluna ou re-ordenar volta à pág. 1. Coluna # = rank global 148. Times sem jogo = zeros reais (não lacuna), caem ao fim. Faixa top-3 leaders (melhor ataque=GP / defesa=GC entre quem jogou / mais clean sheets) acima — computeLeaders só considera played>0. Estado sortKey/sortDir/teamPage é módulo-level e sobrevive ao langchange (como o zoom do bracket); ordenação/paginação re-renderizam só #stats-teams-table (não re-disparam count-ups). Mobile: .stats-table-wrap scroll-x com #+Seleção position:sticky (left 0 / 2.5rem). Verificado: sort/toggle/troca-de-coluna/paginação/EN↔PT/mobile-sticky, console limpo.
  • Falta (etapas DG, aguardando aprovação): líderes posse/chutes/disciplina; recordes auto (maior goleada→modal); comparador time-vs-time; polimento. Sem arquivo de resultados (linka p/ Matches). penalties ainda não existe em results.json → card de pênaltis só renderiza quando ≥1 disputa ocorrer.

Tooltips de header + legenda (2026-06-14, +/grill-me)

  • Tooltips nas siglas das tabelas (Stats "Estatísticas por time" e as 12 tabelas de Grupos). Decidido via /grill-me: tooltip custom glass (não title nativo), nome + definição onde ajuda, e legenda compacta só no mobile.
  • initTooltips() em app.js (chamado no init()): um único balão .app-tooltip position:fixed, via delegação de eventos em document (mouseover/focusin mostram, mouseout/focusout/scroll escondem). Sobrevive a re-renders das tabelas e nunca é cortado por overflow/stacking (motivo de não usar ::after dentro do .stats-table-wrap que tem overflow-x:auto). Centraliza sobre o elemento, faz clamp na viewport e flip pra baixo se não couber acima.
  • Como dar tooltip a um header: adicionar classe has-tip + data-tip="<texto>" + aria-label="<sigla> — <texto>" (o aria-label cobre leitor de tela, já que o balão é visual). Textos em i18n.js no namespace tip.* (EN/PT), reusados pelas duas tabelas (tip.played/won/drawn/lost/gf/ga/gd/pts/gpg/cs).
  • Legenda mobile: <p class="stats-legend"> com pares <b>sigla</b> = textodisplay:none no desktop, flex em ≤600px (estilo em stats.css). Uma por tabela: legendHTML() em stats.js (usa COLUMNS) e em groups.js (lista fixa das 8 colunas). Cobre o touch, onde o hover não dispara.
  • CSS do tooltip/legenda vive em stats.css (carregado global, então .has-tip/.app-tooltip/.stats-legend valem também na aba Grupos).

How to add a UI label

  1. Add the key to both en and pt dicts in assets/js/i18n.js.
  2. Use t("key") at the render site — never hardcode the string.

How to add a new localStorage preference

  1. Extend the wc2026_prefs object shape (document the new field here).
  2. Read/write only via storage.js get/set.

How to add a step summary after finishing a build step

  1. Mark the step [x] ~~...~~ in .agents/TODO.md.
  2. Append any new decisions/gotchas here (never rewrite existing entries).
  3. Rewrite project-map.md if structure/functions changed.
  4. Stop and wait for user approval before the next step.

Success metrics

  • Lighthouse > 90; first render < 2s; total JS < 300KB.
  • Spec §18 acceptance criteria all checked (tracked in README checklist, step 11).

Communication

  • User communicates in English/Portuguese mix; docs in English per conventions.
  • Ask before each build step — never chain into the next step without explicit go-ahead.