world-2026-hub/.agents/TODO.md
Lucas Kalil caec00689f docs: update architecture for bracket redesign (Steps 1–3)
Document wallchart center-out geometry engine, radial orbit layout with flag
tokens on rings, rounds pager infrastructure, view toggle persistence, and
art direction (stadium-night, escalating heat). Note retirement of CSS
equal-height connector invariant. Update TODO with Step 4 (champion
celebration + polish + v1.1.0 version bump).
2026-07-03 22:09:54 -03:00

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TODO — World Cup 2026 Hub

Checklist of what needs to be done. Organized by build step (approved plan, one approval gate per step).

Use checkboxes to track progress. Items marked 🔴 BLOCKER prevent release; 🟡 IMPORTANT must be done but don't block; 🟢 OPTIONAL can be deferred.


1. Foundation

🔴 BLOCKER

  • Step 0 — Project memory: .agents/ + auto-memory pointer + git init
  • ~Step 1 — File structure + mock data (48 teams, 12 groups, 104 matches UTC, 30 stadiums, bracket-config.json with null third-place slots, mixed results)
  • Step 2 — Base layout: SPA shell, header + nav, hero (next match + countdown), dashboard cards, style.css palette, app.js loadData/routing, storage.js, i18n.js (EN/PT toggle)

2. Core views

🔴 BLOCKER

  • Step 3 — Match schedule: list, filters (date/group/phase/team/stadium), search, sort
  • Step 4 — Group standings computed from results (3/1/0, GD, GF)
  • Step 5 — Stadiums page (cards + matches held)
  • Step 6 — Match detail modal (result, penalties, future-stats placeholder, ARIA)

3. Bracket

🔴 BLOCKER

  • Step 7 — Static bracket: R32 from config, sequential pairing to FINAL, placeholders, resolveBracketTeams()
  • Step 8 — Interactions: hover path highlight, animations, wheel/pinch zoom, drag/pan
  • Step 9 — Simulation mode: pick winner + score, propagate rounds, wc2026_simulation, reset

4. Polish & docs

🔴 BLOCKER

  • Step 10 — Responsiveness (≤767 / 7681439 / 1440+), accessibility (ARIA, keyboard, focus, contrast), entry animations

🟡 IMPORTANT

  • Step 11 — README (deploy guide, JSON maintenance, bracket-config.json how-to) + spec §18 acceptance checklist (done after step 12, at user request)

5. Extra features (complement spec §610)

🟡 IMPORTANT

  • Step 12a — Favorites + "My Matches" filter (toggleFavorite, getFavoriteMatches, highlights)
  • Step 12b — Timezone toggle "Local / Stadium time" (wc2026_prefs.timeMode)
  • Step 12c — .ics export (calendar.js, CRLF, UTC, 2h duration)

🟢 OPTIONAL

  • Step 12d — Bracket challenge score card (calculateChallengeScore)
  • Step 12e — Share/import prediction via ?prediction= base64 link

6. Post-launch (real data)

🟡 IMPORTANT

  • Replace mock data/*.json with real World Cup 2026 data (2026-06-12 — full migration + smoke test; see project-memory)
  • Fill thirdPlaceAssignment in bracket-config.json after group stage ends (2026-06-28 — all 8 slots filled from FIFA's official combination table for thirds B,D,E,F,I,J,K,L → {1:D,2:F,3:B,4:I,5:E,6:K,7:J,8:L}; R32 verified vs official bracket)
  • Update results.json as the tournament progresses (R32 in progress — results through match id 82 on 2026-07-02: R32 ids 7382 finished [74 GER 11 PAR pen 34, 75 NED 11 MAR pen 23, 77 FRA 30 SWE, 78 CIV 12 NOR, 79 MEX 20 ECU, 80 ENG 21 COD, 81 USA 20 BIH, 82 BEL 32 SEN AET]; ids 8388 next)
  • Real stadium photos + team flag SVGs in assets/images/ (flag SVGs added 2026-06-18; stadium photos optional)
  • Pós-Copa: estado final da home. Quando a Final encerrar, o hero fica vazio (por design atual). Criar um estado pós-torneio (campeão/epílogo) na home — ver entrada "Hero cronômetro inteligente (2026-06-15)" em project-memory; provavelmente converge com a aba Stats (stats-screen-plan.md).

🟢 OPTIONAL

  • PWA Tier 1 — instalável (manifest + ícones + meta tags; 2026-06-16). Atende todos os critérios de aceitação da issue.
  • PWA Tier 2 — service worker + offline (deferido; ver .agents/issues.md → "PWA Tier 2". DEVE excluir data/*.json do cache p/ não quebrar o live-refresh).

7. Stats final screen — feature/stats-final-screen

Build of .agents/stats-screen-plan.md, stage by stage with an approval gate each. The pure-UI build (AF, minus skipped E) + a release polish (J round 1) was merged to master on 2026-06-17 and is live. The screen renders fully with today's data and auto-lights the post-Cup sections (verdict, champion path, debuts champion) once the final lands. The data-layer stages (G/H/I) + a second polish (J round 2) remain for when their data arrives near/after the Cup.

Shipped to master (2026-06-17)

  • Stage 0 — branch feature/stats-final-screen off master
  • Stage A — degradation engine + fault-tolerant loadData + sticky scrollspy sub-nav + media fallback
  • Stage B — verdict hero (gated on FINAL finished; aggregate-hero fallback) + goals-by-round chart
  • Stage C — final ranking 148 (phase-reached chain), favorite-row highlight, team record cards
  • Stage D — auto record-cards + "format-48 debuts" band
  • Stage E — in-tab results archiveSKIPPED (Option B): kept the "See all matches → Matches" link; the Matches tab already covers browsing.
  • Stage F — team comparator (diverging bars) — teams only; the Teams/Players toggle is deferred to Stage H per graceful degradation.
  • Stage J (round 1, release polish) — a11y/responsive/i18n/README audit on AF — passed clean (no code fixes). Lighthouse still pending an actual deploy (the once-planned final DATA_VERSION bump is moot — DATA_VERSION removed 2026-06-18).

🔭 Future (data layers + 2nd polish — near/after the Cup)

  • Stage G — Layer 2 cheap data. Extend results.json (attendance, cards→{y,r} migration — breaking for modal.js + stats.js aggregateTeams, add a backward-compatible reader; decidedIn; backfill stats), teams.json (ranking/wcDebut/confederation), stadiums.json (lat/lng). Light up records: attendance, discipline/fair-play, ranking upsets, confederation performance, distance. SCHEDULE LATE — conflicts with master's daily results.json refreshes.
  • Stage H — Layer 3 players. players.json + player-events.json + awards.json (+ optional keeper-stats.json). Top-scorers podium, assists/cards/saves chips, awards block, Squad of the Tournament, Teams/Players toggle in the comparator (the deferred half of Stage F), goal-time records. Relative photo paths (gotcha #7).
  • Stage I — Layer 4 editorial. curiosities.json (bilingual EN+PT) + all-time-baselines.json; editorial record-cards + "this Cup vs history" panel.
  • Stage J (round 2) — polish over the NEW G/H/I features. Repeat the audit on the added sections (a11y/responsive/perf, Lighthouse, EN/PT review) + README refresh.

8. Bracket redesign (2026-07-03, spec settled via /grill-me — see project-memory)

Two switchable chart layouts (wallchart default + radial) + mobile round pager; stadium-night art direction; built directly on master, one approval gate per step.

  • Step 1 — Foundation + wallchart: center-out layout engine (computeWallchartLayout()), SVG connectors + path highlight, stadium-night backdrop, tiered cards with microlines, fit-to-chart zoom (fit = "100%"), sim/challenge/share preserved (2026-07-03)
  • Step 2 — Mobile round pager (default ≤767px) + view-toggle infrastructure (2026-07-03; reworked same day per user feedback: button navigation only — scroll-snap swiping removed — and max 2 columns on desktop)
  • Step 3 — Radial layout (second chart view on the toggle) (2026-07-03; redesigned to the user's reference image: circular flag tokens on rings + trophy center = "orbit" view, gold real / dashed-blue sim route lines, tooltips for names/scores)
  • Step 4 — Champion celebration (gold real / blue sim), polish pass (a11y/i18n/reduced-motion), APP_VERSION → v1.1.0, README note

Quick final checklist

[x] All 104 matches load from JSON
[x] Standings + bracket fully derived from results.json
[x] Simulation works and survives reload (localStorage)
[x] GitHub Pages ready (all paths relative — verified; actual deploy pending)
[x] Mobile: bracket scroll + zoom + drag
[x] JS < 300KB (74 KB measured)   [ ] Lighthouse > 90 (run after deploy)
[x] EN/PT toggle covers every UI string