# Issues & Optimization Candidates Tracked optimization proposals and known issues. Analyzed but not yet implemented. --- ## Event-Driven Scheduling for Match State Transitions (2026-06-15) **Status:** Analyzed, deferred (no implementation yet) ### Issue Latency in the Matches tab when a match transitions to "over" state. Currently, the system uses polling (`OCC_TICK_MS = 60s`) to check if any match has entered "over" status (either via JSON `status==='finished'` or clock reaching `kickoff + window`). This causes up to 60 seconds of delay between the actual state change and the UI update (the "Pendente de resultado" chip appearing on a match card). ### Proposed Solution Implement event-driven scheduling instead of polling: - Calculate exact timestamps when each match will transition states (kickoff → "live", kickoff + window → "over") - Use `setTimeout` to schedule precise callbacks for these moments - Render the list only when a timeout fires - Revalidate/reschedule timeouts when `getData()` updates (daily refresh) ### Benefits - **Latency:** Reduced from up to 60s to ~0s - **Efficiency:** Zero CPU wasted on unnecessary checks between state changes - **Deterministic:** Transition moments are calculable with precision ### Technical Feasibility ✅ **Viable.** The `matchState()` function already computes state based on kickoff and window, so timestamps are known. Logic to manage ~200 timeouts (104 matches × 2 transitions) is straightforward but requires cleanup/reschedule logic on `getData()` updates. ### Why Not Implemented Yet (Cost-Benefit Analysis) **Complexity vs. impact trade-off:** The improvement is real but limited: 1. **Limited real-world UX impact** - The "match over but JSON not updated" state is **transitory** (~minutes), lasting only until the daily manual refresh lands - Most users either watch the **hero** (which updates every 1s and already flips to the next match instantly) or check the Matches tab after a refresh - Polling at 60s is already so infrequent (0.017 Hz) that CPU cost is negligible 2. **Moderate implementation cost** - Managing 200+ live timeouts and cleaning up old ones on data refresh adds complexity - Must handle race conditions: JSON update and timeout firing simultaneously - Adds another system to maintain/debug 3. **Narrow use case** - Would matter if thousands of simultaneous matches existed, or if users commonly left the Matches tab open for hours - Current tournament is 72 group matches + 32 knockout matches (104 total); no real-time data updates (daily manual refresh) ### When to Implement Only if: - Latency in the Matches tab becomes a reported UX complaint - The tournament adds **real-time data feeds** (WebSocket/API polling) instead of manual daily refresh - Similar polling patterns accumulate elsewhere and warrant a systematic refactor ### How to Implement (if revisited) 1. Create `scheduleMatchStateChanges()` in `schedule.js` 2. For each match, calculate `kickoffTime` and `kickoffTime + matchWindowMs(match)` 3. Schedule `setTimeout` callbacks for both transitions 4. On `getData()` refetch, cancel old timeouts and reschedule 5. Callback directly fires `renderList()` 6. Guard against duplicate timers (similar to `startHeroClock` pattern in `app.js`) --- ## PWA Tier 2 — Service Worker + Offline (2026-06-16) **Status:** Analyzed, deferred (Tier 1 shipped 2026-06-16 — see project-memory "PWA — installable app"). ### Context The PWA install issue was delivered as **Tier 1** (manifest + icons + meta tags), which already meets every acceptance criterion (installable, correct name/icon, standalone launch from the OS shortcut, no app-pipeline risk). Tier 2 — a service worker for offline launch and the strongest cross-browser "app feel" — was intentionally left out. It is **not** required for the install prompt in modern Chrome/Edge. ### Why deferred (the real risk) A naïve precaching SW would cache `data/*.json` and **silently defeat the 2026-06-16 live-refresh system** (the 90s `results.json` poll with `cache:'no-store'` + the `DATA_VERSION` cache-buster) — open tabs would stop seeing new scores, and `DATA_VERSION` bumps would do nothing. It would also make the "stale JS module" gotcha (#5) *permanent* (cached assets live until the cache name changes). ### How to implement (if revisited) — constraints, not optional 1. **Never cache `data/*.json`.** Use network-only, or network-first with the cache only as an offline fallback (so an offline launch shows the last-seen results). The 90s poll must stay the owner of freshness. 2. **Version the SW cache** with a constant mirroring/derived from `DATA_VERSION`; clean up old caches on `activate` — otherwise every code deploy risks serving stale JS forever (gotcha #5). 3. **Register at the subpath** (`worldcup2026/sw.js`) so the SW scope matches the deploy (gotcha #7); keep `start_url`/`scope` relative as they already are. 4. App-shell strategy: cache-first (versioned) for `index.html` + `assets/css` + `assets/js` + `assets/icons`; precache on `install`. 5. Verify the poll still updates an open tab **with the SW active** (the easy thing to regress). ### When to implement Only if offline launch / a fuller install experience is actually wanted, and only with the data-cache exclusion + cache-versioning above. Otherwise Tier 1 is sufficient. --- ## Live Data Refresh — Stale Results Until Page Reload (2026-06-15) **Status:** ✅ **Implemented 2026-06-16** (Option A⁺ — "Fixed polling done right"). The analysis below is kept for the rationale; the shipped implementation (functions, files, verification) is documented in `project-memory.md` → "Live data refresh — poll de results.json sem F5 (2026-06-16, Opção A⁺)". ### Issue A user with the tab open keeps seeing the data that was loaded once at page load. When the daily refresh publishes a new `results.json` (final score + stats for a finished match), open tabs do not pick it up — only a full F5 reloads it. `loadData()` runs once and memoizes `data` in a module-level variable ([app.js:16-37](../assets/js/app.js)); nothing ever refetches `results.json` afterward. ### Reframe (the key architectural fact) This is **not** a live-feed problem. `results.json` is updated **manually** (the `/update-worldcup` runbook: edit → commit → push → FTP deploy), and always **after** a match has ended — never during play. So: - During a "live" match there is **no new data on the server** to fetch — the server's `results.json` still has no score until the dev pushes the final result. - The only latency that matters is **"dev pushes the final result → how long until an open tab shows it"**, which is bounded by the poll interval regardless of match state. - The "site feels dead" symptom is already largely solved by the clock-driven hero (`matchState`/`heroTick`, [app.js](../assets/js/app.js)) which advances upcoming→live→over and switches to the next match with no new data. What's missing is purely **surfacing newly-published server data** (final scores + stats) without an F5. This kills the premise behind the "30s during live" tier of dynamic-polling proposals: there is nothing new to fetch during the live window, so a faster poll there buys nothing. ### Options considered - **Fixed polling (5 min) + compare** — right direction; two real but cheaply-fixable weaknesses (fixed interval wastes cycles when idle; "finished-count" signature is too weak). - **Dynamic/state-based polling (30s live / 60s post / 5 min gaps)** — rejected: optimizes a scenario the data model doesn't have (no live server data), paying state-machine complexity + double-schedule risk (cf. gotcha #6) for no real gain. - **Fuzzy "smart timing" (lower poll near kickoff)** — rejected (self-refuting): lowering the poll 10 min before kickoff doesn't help when the update lands ~3h later, post-match. ### Proposed Solution — "Fixed polling done right" (recommended) Fixed-interval poll of `results.json` only, with three cheap upgrades that remove both weaknesses of the naive fixed poll **without** the dynamic-polling complexity (~35-40 lines): 1. **Pause when the tab is hidden** (Page Visibility API). `visibilitychange` stops the `setInterval` in background and fires one immediate fetch on return. Eliminates the idle/battery cost — ~80% of the dynamic option's battery benefit in ~3 lines instead of a state machine. 2. **Stop entirely when nothing remains to fetch.** `clearInterval` once `FINAL` is `over` (tournament done) — polling forever afterward is pure waste. (Optionally slow the interval when all of the day's matches are already `over` by clock.) 3. **Content-based signature, not finished-count.** Compare the raw response text (or a cheap hash). A count-of-finished signature misses score corrections (1-0 → 2-0, same count), **`stats` backfill on an already-finished match** (done routinely — see 2026-06-14 stats backfill), and added penalties. `results.json` is ~10-20KB, so full-text compare is free and catches everything. **Cache-busting (mandatory):** the poll must NOT use `?v=${DATA_VERSION}` ([app.js:25](../assets/js/app.js)) — that constant is frozen in the open tab and Hostinger sends no cache headers (gotcha #2), so the same URL serves the cached copy. Use `data/results.json?t=${Date.now()}` with `cache: 'no-store'`. ### Benefits - **Latency:** "infinite (needs F5)" → bounded by the interval (~90-120s). - **Efficiency:** zero polling in background tabs and after the tournament ends; re-render only fires when the content signature actually changes (rare — a few pushes/day), so no DOM churn. - **Low risk:** reuses the existing event-driven re-render pattern; no new state machine. ### Technical Feasibility ✅ **Viable, ~35-40 lines** for the loop. The real work is the **re-render fan-out**, not the loop. `data` is a single object with **derived maps** ([app.js:30-35](../assets/js/app.js)), so applying new results means, in order: 1. `data.results = newResults` 2. **rebuild** `data.resultByMatchId = new Map(...)` (consumed by schedule/groups/bracket/stats — reassigning `data.results` alone leaves it stale) 3. `invalidateBracket()` (the tree is cached — project-memory step 7) 4. `document.dispatchEvent(new Event('datachange'))` Each view then re-renders itself on `datachange`, exactly like it already does for `langchange`/`simchange`/`favchange`/`timemodechange` ([schedule.js:34-36](../assets/js/schedule.js)). Only a `datachange` listener per view (schedule, groups, bracket, stats, hero) is added — no new paradigm. Gotchas: - **Simulation:** go through `invalidateBracket()` + tree rebuild, not a partial patch, so `decide()` (real) and `applySimulation()` (user picks) recombine under the existing "real result wins over sim" rule (project-memory step 9). Via the rebuilt tree this works for free. - **`thirdPlaceAssignment` lives in `bracket-config.json`, not `results.json`** — polling results alone would leave the open tab on the old in-memory `bracketConfig` (the 8 third-place slots needing an F5), even though the server updated both files together (the poll never fetches the config). **Resolved in the shipped version** by piggybacking: when the poll detects a results change it refetches `bracket-config.json` in the same cycle and swaps `data.bracketConfig`. The one-time 3rd-place fill always ships in the same daily push as a results change, so this costs one extra fetch only on the rare change event — no per-tick config polling. - **Mid-interaction re-render:** a re-render while the user is dragging the bracket, has a modal open, or is typing in the search filter could be jarring. Low risk because the signature changes only a few times/day; if it bites, defer re-render of the view currently being interacted with. ### Why Not Implemented Yet Same posture as the entry above: the symptom is real but bounded (a stale tab between a manual push and the user's next F5), and the hero already keeps the home feeling alive. Worth doing before/at the knockout stage when more users may keep a tab open, but not urgent. ### Relationship to "Event-Driven Scheduling" (above) Complementary, not overlapping. That entry is about **clock-state latency** (the "Pendente de resultado" chip via the 60s `OCC_TICK_MS` poll); this one is about **server-data freshness** (new scores/stats). Both can coexist: the clock advances state instantly; this poll surfaces the published result within one interval. ### How to Implement (if revisited) 1. Add `startResultsPolling()` to `app.js` (near the hero clock); call it from `init()`. Guard against duplicate timers (`if (resultsTimer) return`, like `startHeroClock`). 2. Each tick: `fetch('data/results.json?t=' + Date.now(), { cache: 'no-store' })` → read as text. 3. Compare text to the last-seen signature; bail if equal. 4. On change: `JSON.parse`, set `data.results`, rebuild `data.resultByMatchId`, `invalidateBracket()`, `dispatchEvent('datachange')`. 5. Interval ~90-120s while `!document.hidden`; pause on `visibilitychange` (hidden) + immediate fetch on return; `clearInterval` once `FINAL` is `over`. 6. Add a `datachange` listener to schedule, groups, bracket, stats, and the hero (mirrors the existing `langchange` listeners). ---