diff --git a/.agents/TODO.md b/.agents/TODO.md
index 9c2cea3..64eab52 100644
--- a/.agents/TODO.md
+++ b/.agents/TODO.md
@@ -72,6 +72,27 @@ Use checkboxes to track progress. Items marked **π΄ BLOCKER** prevent release;
---
+## 7. Stats final screen β `feature/stats-final-screen` (post-Cup release)
+
+Full build of `.agents/stats-screen-plan.md` on a feature branch, merged to `master` at the end of
+the Cup. One approval gate before each stage. AβF are buildable from today's data; G/H/I are
+data-blocked (graceful-degradation shell lets the UI land dark until JSON arrives).
+
+### π’ OPTIONAL (release feature)
+- [x] ~~Stage 0 β branch `feature/stats-final-screen` off `master`~~
+- [x] ~~Stage A β degradation engine + fault-tolerant `loadData` + sticky scrollspy sub-nav + media fallback~~ (2026-06-16)
+- [ ] Stage B β verdict hero (gated on FINAL finished; aggregate-hero fallback) + goals-by-round chart
+- [ ] Stage C β final ranking 1β48 (phase-reached chain), favorite-row highlight, team record cards
+- [ ] Stage D β auto record-cards + "format-48 debuts" band
+- [ ] Stage E β 104-match results archive (accordion by phase, row β modal)
+- [ ] Stage F β team comparator (diverging bars)
+- [ ] Stage G β Layer 2 cheap data (attendance, `cards`β{y,r} migration, decidedIn, coords) β **SCHEDULE LATE**
+- [ ] Stage H β Layer 3 players (`players.json` + `player-events.json` + `awards.json`)
+- [ ] Stage I β Layer 4 editorial (`curiosities.json` + `all-time-baselines.json`)
+- [ ] Stage J β polish (responsive/a11y audit, perf, Lighthouse, `DATA_VERSION` bump, README/i18n)
+
+---
+
## Quick final checklist
```
diff --git a/.agents/project-map.md b/.agents/project-map.md
index 356e102..a4f087c 100644
--- a/.agents/project-map.md
+++ b/.agents/project-map.md
@@ -3,6 +3,8 @@
Navigation map of the codebase. Use this to find which file owns a concern before reading code.
> **Status 2026-06-12 (all 12 steps + real-data migration done):** everything works with **real World Cup 2026 data** β all views, bracket interactions, simulation, responsive/a11y pass, favorites, time toggle, challenge, share link, `.ics` export. Remaining: keep `results.json` current, fill `thirdPlaceAssignment` after the group stage (~Jun 27), Lighthouse run + GitHub Pages deploy. Spec source of truth: `world-cup-2026-hub-spec-en.md` + `complement-spec-worldcup2026-en.md` (complement **wins on conflict**).
+>
+> **Branch note (2026-06-16):** the full post-Cup Stats screen (`.agents/stats-screen-plan.md`, stages AβJ) is being built on **`feature/stats-final-screen`** (merges to `master` at the end of the Cup). **Stage A done** on that branch (degradation engine + fault-tolerant `loadData` + sticky scrollspy sub-nav + flag monogram fallback). `master` keeps the partial Stats tab + daily refreshes. Descriptions below reflect the branch.
---
@@ -51,7 +53,10 @@ worldcup2026/
β β β live data refresh (startResultsPolling: 90s poll of
β β β results.json, no-store + ?t, content signature, pauses
β β β when tab hidden, stops at FINAL; on change also refetches
-β β β bracket-config.json; fires `datachange`)
+β β β bracket-config.json; fires `datachange`);
+β β β loadOptional() = fault-tolerant fetch of the stats screen's
+β β β optional data layers (absent β silent empty default);
+β β β trackHeaderHeight() keeps the --header-h CSS var live
β β βββ schedule.js Match list, filters (incl. occurrence toggle
β β β Played/Upcoming via hybrid matchState), search,
β β β sort, "My Matches"; 60s clock-tick re-render
@@ -63,8 +68,12 @@ worldcup2026/
β β βββ storage.js localStorage wrapper β wc2026_* keys, auto-JSON
β β βββ i18n.js EN/PT-BR dicts + t(key), lang toggle
β β βββ stats.js β
Stats tab: tournament-to-date aggregates (finished
-β β β matches only), hero pulse + overview + goals-by-stage.
-β β β PARTIAL (during-cup) β grows into the post-cup plan.
+β β β matches only), hero pulse + overview + goals-by-stage +
+β β β 48-team sortable table. SECTIONS registry (graceful-
+β β β degradation gate: section + chip render only if available,
+β β β else removed from DOM) + sticky scrollspy sub-nav (anchor
+β β β chips, hash-safe) + flagImg monogram fallback. Grows into
+β β β the post-cup plan (.agents/stats-screen-plan.md, AβJ).
β β βββ calendar.js .ics export (RFC 5545, CRLF, Blob download)
β βββ images/ Team flag SVGs, stadium placeholders
β βββ icons/ PWA app icons (from the header trophy logo): icon.svg
@@ -80,9 +89,13 @@ worldcup2026/
β βββ results.json { matchId, homeScore, awayScore, penalties?, status } β
β β update as the tournament progresses
β βββ stadiums.json 16 real venues: { id, name, city, capacity, image, timezone }
-β βββ bracket-config.json β
official R32 structure + thirdPlaceAssignment (all null) β
-β the ONLY file to edit once real 3rd places are known
-β (slot β allowed-groups table in project-memory.md)
+β βββ bracket-config.json β
official R32 structure + thirdPlaceAssignment (all null) β
+β β the ONLY file to edit once real 3rd places are known
+β β (slot β allowed-groups table in project-memory.md)
+β βββ (optional, NOT yet created) stats-screen data layers loaded fault-tolerantly by
+β loadOptional(): players.json, player-events.json,
+β awards.json, keeper-stats.json, curiosities.json,
+β all-time-baselines.json β absent = silent empty default
β
βββ README.md Setup, GitHub Pages deploy, JSON maintenance guide
βββ how-update.md Real-data migration runbook (mock β real β DONE 2026-06-12)
diff --git a/.agents/project-memory.md b/.agents/project-memory.md
index 22e6bae..44f6277 100644
--- a/.agents/project-memory.md
+++ b/.agents/project-memory.md
@@ -240,6 +240,19 @@ Static web app showing the FIFA World Cup 2026 (Mexico/USA/Canada, 48 teams) β
- **Deploy:** os arquivos novos (manifest.json, favicon.ico, assets/icons/) **nΓ£o** estΓ£o no `exclude` do `deploy.yml` β sobem normalmente. HTTPS da Hostinger jΓ‘ satisfaz o requisito de PWA.
- **Verificado (preview localhost:8126, contexto seguro):** manifest 200 e parseado (name/short/start `.`/scope `./`/display standalone/theme `#081421`); todos os Γcones 200 `image/png`; `favicon.ico` 200; `` + apple tags presentes; **console limpo**; app intacto (hero FRAΓSEN, 4 cards do dashboard, 16 encerradas/88 prΓ³ximas β sem regressΓ£o visual). **NΓ£o testΓ‘vel pelo preview:** o prompt de instalaΓ§Γ£o real / "Add to Home Screen" + Γcone no SO β confirmar no Chrome/Edge devtools (aba Application) ou num celular apΓ³s o deploy.
+### Stats final screen β branch + Stage A (2026-06-16)
+- **New feature branch `feature/stats-final-screen`** (off `master`) to build the full post-Cup stats screen from `.agents/stats-screen-plan.md` (stages AβJ). `master` stays live with the partial Stats tab + daily refreshes; merge `master`βbranch periodically; the branch merges back to `master` at the **end of the Cup** (= release). Pure-UI stages **AβF first**; schema-changing data stages (esp. **G**, which migrates `results.json` `cards`β`{y,r}`) deferred to late to avoid conflicting with master's daily `results.json` edits. **Approval gate before each stage.**
+- **Stage A β degradation engine + scaffolding (DONE, branch only):**
+ - **Fault-tolerant `loadData()` (`app.js`):** the 6 core files still **throw** on failure (fatal β `showError`); 6 NEW optional layers (`players`, `player-events`, `awards`, `keeper-stats`, `curiosities`, `all-time-baselines`) load via `loadOptional(name, fallback)` β an **absent/404 file returns the empty default SILENTLY** (graceful degradation Β§0.2; absence is the normal "layer not arrived yet" state and keeps the console clean for verification), and it **warns only on a present-but-malformed file**. Exposed on `data` as `players/playerEvents/awards/keeperStats/curiosities/allTimeBaselines`. Core + optional fetch concurrently (two `Promise.all`, core awaited first).
+ - **`DATA_VERSION` deliberately NOT bumped in Stage A** β no deployed *data* changed (the optional files don't exist yet), and bumping it on the branch would conflict with master's daily bump on every merge. Bump only when real data files land (Stage G/H). (Supersedes the plan's literal "bump when wiring loadData".)
+ - **Section-gating contract β `SECTIONS` registry in `stats.js`:** each section `{ id, navKey, available(model), body(model) }` renders β and shows its sub-nav chip β **only when `available` holds**; otherwise it is **omitted from the DOM entirely** (no placeholder, no `β`, no "coming soon"), and the nav never points at emptiness (Β§0.1). Overview/Teams are `available:()=>true`; players/records/comparator/archive are `available:()=>false` (chips absent until later stages flip them + supply `body`).
+ - **Sticky scrollspy sub-nav:** `render()` now emits hero + `` (anchor chips) + one `` per available section + footer. Chips are `` but their click is **`preventDefault` + `scrollIntoView`** β they **NEVER set `location.hash`** (the tab router listens on `hashchange`; a real `#stats-teams` fragment would route to an unknown tab β bounce to Home β the key gotcha here). Scrollspy is **position-based** (rAF-throttled `scroll` listener reading `getBoundingClientRect`), **not** an IntersectionObserver band: the band left a short final section unlit at the page bottom, so the position approach + an explicit "at page bottom β last section" rule is used (robust on short pages). `setActiveChip` keeps the active chip visible via the nav's own `scrollLeft` (no page jump).
+ - **`--header-h` CSS var** kept live by `trackHeaderHeight()` (`app.js`, `ResizeObserver` on the variable-height sticky header β one row β₯1100px, two bands below). The sub-nav sticks at `top: var(--header-h)` and sections use `scroll-margin-top: calc(var(--header-h) + 3.75rem)`, correct at every breakpoint (verified 137px wide / 98px at 375px).
+ - **Media fallback (Β§0.3):** `flagImg(team,w,h)` emits the flag `
` with `data-monogram=""`; a one-time capture-phase `error` listener (`installImageFallback`) replaces a broken flag with a `` of the 3-letter code β never a broken-image icon. Existing stats flag usages (leaders, team table) converted to `flagImg`.
+ - **New i18n keys** (EN+PT): `stats.sectionsNav` + `stats.navOverview/navTeams/navPlayers/navRecords/navComparator/navArchive`. **New CSS** in `stats.css`: `.stats-subnav`/`.stats-subnav-chip`, `.stats-section` (scroll-margin + inter-section spacing + first-heading margin reset), `.flag-fallback`. **No `index.html` change** β the sub-nav is JS-rendered into the existing `#stats-root`.
+ - **Verified (preview 8126, branch):** console clean (no errors, no 404 warnings); 6 optional layers = empty defaults, core 48/104/104; sub-nav sticky at `--header-h`, only Overview+Teams chips; scrollspy topβOverview / bottomβTeams; chip click leaves hash `#stats`; ENβPT relabels chips + sections/table survive; flag fallback β "XYZ" span at 22Γ15; mobile 375px (2-band header, 2Γ2 tiles, nav follows 98px header); Home hero+dashboard regression clean.
+ - **Next:** Stage B (verdict hero gated on FINAL finished, falling back to the current aggregate hero; + goals-by-round chart) β awaiting approval. Will consume `getBracketTree().champion` + `resolveBracketTeams('FINAL'|'THIRD-PLACE')` from `bracket.js`.
+
### How to update real-world data (scores, schedule)
Follow `how-refresh-data.md` (project root). In short:
1. Edit `data/results.json` (scores/status) or `data/matches.json` (schedule, rare).