mirror of
https://github.com/LucasKalil-Programador/world-2026-hub.git
synced 2026-07-04 17:41:28 -03:00
docs: rewrite README as a showcase and add DEVELOPMENT.md
This commit is contained in:
parent
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10 changed files with 258 additions and 127 deletions
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@ -116,7 +116,16 @@ worldcup2026/
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│ awards.json, keeper-stats.json, curiosities.json,
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│ all-time-baselines.json — absent = silent empty default
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│
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├── README.md Setup, GitHub Pages deploy, JSON maintenance guide
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├── README.md ★ Non-technical SHOWCASE (2026-07-04): tagline, badges,
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│ live-demo link (lucaskalil.com/worldcup2026), per-page
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│ screenshot gallery, plain-language "Under the hood".
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│ Dev content lives in DEVELOPMENT.md now.
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├── DEVELOPMENT.md Developer guide (2026-07-04): run locally, project
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│ structure, JSON maintenance, local storage, deploy,
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│ acceptance criteria, roadmap — split out of the old README
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├── docs/screenshots/ 6 PNGs (home/matches/groups/bracket/stadiums/stats) for the
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│ README gallery — captured via headless Edge, EN UI, 1366px.
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│ Excluded from the FTP deploy (docs-only)
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├── how-update.md Real-data migration runbook (mock → real — DONE 2026-06-12)
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├── how-refresh-data.md ★ Daily refresh runbook during the tournament:
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│ results.json scores/status + one-time
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@ -344,10 +344,10 @@ a separate commit keeps the data commit's diff clean.
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- **Gotcha:** the Hostinger FTP account logs in **already inside `public_html`**, so `server-dir` is
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relative to it — do **not** prefix `public_html/` (causes `public_html/public_html/...`). Final
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path: `public_html/worldcup2026/`. If FTPS is rejected, switch `protocol` to `ftp`.
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- `exclude` removes `.git*`, `.github/`, `.agents/`, `README.md`, `how-*.md`, `*-en.md` specs — only
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`index.html` + `assets/` + `data/` reach the site. New `data/` / `manifest.json` / `assets/icons/`
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files **are** deployed. Incremental sync state (`.ftp-deploy-sync-state.json`) lives only on the
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server — don't commit it.
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- `exclude` removes `.git*`, `.github/`, `.agents/`, **`docs/`**, `README.md`, **`DEVELOPMENT.md`**,
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`how-*.md`, `*-en.md` specs — only `index.html` + `assets/` + `data/` reach the site. New `data/` /
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`manifest.json` / `assets/icons/` files **are** deployed. Incremental sync state
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(`.ftp-deploy-sync-state.json`) lives only on the server — don't commit it.
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### Real-data migration (DONE 2026-06-12)
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All 6 `data/*.json` hold real WC2026 data (sources: Wikipedia per-group + knockout articles,
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@ -550,6 +550,21 @@ Edge fades via `mask-image` toggled by `updateTabFades()`; active tab kept visib
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page). The time button collapses to a 🕐 icon at ≤420px (a11y intact via `data-i18n-aria`). This
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supersedes the old "768–1439 single-row header" note.
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### Docs — README showcase + DEVELOPMENT.md split (2026-07-04)
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The root README was reframed (via /grill-me) from a dev/maintenance guide into a **non-technical
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showcase** (English): tagline, shields.io badges, prominent live-demo link
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(**https://lucaskalil.com/worldcup2026** — the public URL; not previously recorded anywhere),
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per-page **screenshot gallery** (Home/Matches/Groups/Knockout/Stadiums/Stats), and a plain-language
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"Under the hood" section. All the old technical content (run locally, project structure, JSON
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maintenance, local storage, deploy, acceptance criteria, roadmap) moved to a new **`DEVELOPMENT.md`**;
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the README's stale "mock data / GitHub Pages" framing was corrected to real-data + the real Hostinger
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deploy. Screenshots live in **`docs/screenshots/*.png`**, captured with **headless Edge**
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(`msedge --headless=new --window-size=1366,H --virtual-time-budget=6000 --lang=en-US --screenshot`,
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`--lang=en-US` forces the EN UI; served from Claude Preview `worldcup2026` on :8126) — repeat that to
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refresh them. **Deploy exclude updated** to drop `docs/` + `DEVELOPMENT.md` (docs never ship to the
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live site — see Deploy runbook). No app-code/version change (`APP_VERSION` untouched; docs are
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excluded from deploy).
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### How to record a decision (after finishing a unit of work)
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1. Tick the item in `.agents/TODO.md`.
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2. Append the new decision/gotcha/pattern to the right section here (don't rewrite existing entries;
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164
DEVELOPMENT.md
Normal file
164
DEVELOPMENT.md
Normal file
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@ -0,0 +1,164 @@
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# Developer guide — World Cup 2026 Hub
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Everything you need to run, understand, deploy and maintain the site. For a non-technical overview of
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what the project *is*, see the [README](README.md).
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The app is a **static single-page app**: one `index.html`, vanilla ES-module JavaScript, and JSON
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files as the only "database". There is **no backend, no build step, no bundler, and no framework**.
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You maintain the site by editing JSON — the code never needs to change to update scores or teams.
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---
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## Run locally
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```sh
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python -m http.server
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# then open http://localhost:8000
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```
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Any static file server works. A server **is required** — opening `index.html` directly from disk
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fails, because browsers block `fetch()` of local JSON files (`file://`).
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---
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## Project structure
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```
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worldcup2026/
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├── index.html SPA shell (header, tabs, hero, panels, modal root)
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├── manifest.json PWA manifest · favicon.ico
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├── assets/
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│ ├── css/ style.css · bracket.css · stats.css · animations.css
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│ ├── js/ app.js (entry) · schedule.js · groups.js · bracket.js
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│ │ stats.js · modal.js · stadiums.js · storage.js
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│ │ i18n.js · calendar.js
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│ ├── images/ flags/*.svg · stadiums/*.svg
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│ └── icons/ PWA app icons + favicons
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└── data/ ← the only thing you edit to maintain the site
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├── teams.json 48 teams: { id, name, flag }
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├── groups.json { "A": [4 team ids], … } × 12
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├── matches.json 104 matches (UTC times; knockout uses bracketRef)
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├── results.json one entry per match: scores + status (+ penalties, + optional stats)
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├── stadiums.json name, city, capacity, image, IANA timezone
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└── bracket-config.json Round-of-32 slots + best-third assignment
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```
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---
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## Maintaining the data
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> The data is **real World Cup 2026 data**, refreshed as the tournament progresses. Everything the
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> site shows is derived from the six `data/*.json` files — no code changes required.
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>
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> The day-to-day refresh routine is documented in
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> [`how-refresh-data.md`](how-refresh-data.md); the original mock → real migration is kept as a schema
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> reference in [`how-update.md`](how-update.md).
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### Updating a result
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Edit the match's entry in `data/results.json`:
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```json
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{ "matchId": 74, "homeScore": 1, "awayScore": 1,
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"penalties": { "home": 4, "away": 3 }, "status": "finished" }
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```
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- `status`: `scheduled` → `live` → `finished`. Standings and the bracket only count `finished` matches.
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- `penalties` is optional — only for knockout matches decided on penalties.
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### Adding / changing matches
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`data/matches.json`. **All times are UTC** (the UI converts to local or stadium time). Group matches
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carry `homeTeam`/`awayTeam`; knockout matches carry a `bracketRef`
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(`R32-1`…`R32-16`, `R16-1`…, `QF-…`, `SF-…`, `THIRD-PLACE`, `FINAL`) and their teams are resolved
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automatically from the standings.
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### After the group stage: fill the third-place slots
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`data/bracket-config.json` is **the only file to edit** once the 8 best third-placed teams are known.
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Map each slot to a group letter (per FIFA's official combination table):
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```json
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"thirdPlaceAssignment": { "1": "D", "2": "F", "3": "B", "…": "…" }
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```
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A slot's team becomes `standings[group][3rd]`. Slots left `null` show a "Best 3rd #N" placeholder. The
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16 `round32` entries define the bracket order (array position = bracket position) — they normally
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never change.
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### Teams, stadiums, images
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- `teams.json` — `flag` is a path relative to `assets/images/` (e.g. `flags/bra.svg`).
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- `stadiums.json` — `timezone` must be a valid IANA name (e.g. `America/Mexico_City`); it drives the
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"stadium time" display and stays correct across DST.
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- Replace the SVGs in `assets/images/` with new artwork keeping the same file names (or update the
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JSON paths).
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### UI labels (EN / PT)
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Every user-facing string goes through `t(key)` — add new labels to **both** dictionaries in
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`assets/js/i18n.js`. Data values (team/stadium names, cities) come from JSON and are **not**
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translated.
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---
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## Local storage
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The app never modifies the JSON data. User state lives in the browser under `wc2026_*` keys:
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| Key | Content |
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|---|---|
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| `wc2026_simulation` | `{ "R32-6": { "winner": "FRA", "score": "2-1" }, … }` |
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| `wc2026_favorites` | `["BRA", "MEX"]` |
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| `wc2026_prefs` | `{ "lang": "en"\|"pt", "timeMode": "local"\|"stadium", "lastTab": "bracket", … }` |
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Clearing site data resets picks, favourites and preferences.
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---
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## Deployment
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The live site is deployed automatically to **Hostinger over FTP** by GitHub Actions
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([`.github/workflows/deploy.yml`](.github/workflows/deploy.yml)) on every push to `master`, and is
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served at **[lucaskalil.com/worldcup2026](https://lucaskalil.com/worldcup2026)**.
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- The workflow needs three repository secrets: `FTP_SERVER`, `FTP_USERNAME`, `FTP_PASSWORD`.
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- Development/documentation files (`README.md`, `DEVELOPMENT.md`, `docs/`, `.agents/`, the specs and
|
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`how-*.md`) are **excluded** from the upload — only `index.html`, `assets/` and `data/` reach the
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site.
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Because every asset and data path in the code is **relative** (never starting with `/`), the same
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folder also works unchanged on **GitHub Pages** or any other static host — just publish the directory.
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When editing paths, always keep them relative.
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---
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## Acceptance criteria (spec §18)
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- [x] All matches are loaded via JSON
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- [x] All results are loaded via JSON
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- [x] The bracket is generated dynamically (config + standings + winner pairing)
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- [x] Works on a static host (all paths relative, no server-side code)
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- [x] Works on desktop and mobile (≤767 / 768–1100 / 1100+ breakpoints)
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- [x] Allows knockout-stage simulation (persisted, never mutates JSON)
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- [x] Smooth animations (entry, hover, bracket line-draw; reduced-motion safe)
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- [x] No backend dependency — fully static
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**Performance:** total JS ≈ 74 KB across the ES modules (budget: < 300 KB), no external dependencies,
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no blocking third-party requests.
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---
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## Roadmap (spec §19)
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Dark/light theme, real-time statistics via a results API, FIFA ranking integration, World Cup history,
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expanded player-level stats, and push notifications. A service-worker offline mode (PWA "Tier 2") is
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designed but deliberately deferred — see [`.agents/issues.md`](.agents/issues.md).
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||||
---
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## Internal documentation
|
||||
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Deeper architecture notes, decisions and gotchas live in the [`.agents/`](.agents/) folder
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(`project-map.md`, `project-memory.md`, `stats-screen-plan.md`, `issues.md`, `TODO.md`). Read those
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before making significant changes.
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187
README.md
187
README.md
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@ -1,155 +1,98 @@
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# World Cup 2026 Hub
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<div align="center">
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A static, single-page hub for the FIFA World Cup 2026 (Mexico · USA · Canada, 48 teams):
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full match schedule, live group standings, an interactive knockout bracket with a
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prediction/simulation mode, and a stadium guide. Built with vanilla HTML/CSS/JS —
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no backend, no framework, no build step. All content lives in JSON files.
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# 🏆 World Cup 2026 Hub
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**UI languages:** English / Português (toggle in the header, auto-detected on first visit).
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### Follow the entire FIFA World Cup 2026 in one beautiful place — the schedule, live group standings, an interactive knockout bracket you can predict, the stadiums, and full tournament stats.
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[](https://lucaskalil.com/worldcup2026)
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|
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|
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|
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|
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|
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|
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<img src="docs/screenshots/home.png" alt="World Cup 2026 Hub home screen — the next match with a live countdown and a tournament overview" width="100%">
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|
||||
</div>
|
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|
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---
|
||||
|
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## Features
|
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## What is this?
|
||||
|
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- **Schedule** — all 104 matches with filters (date, group, phase, team, stadium),
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free-text search, date sorting, and a "My matches" favorites filter.
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- **Groups** — standings computed live from results (3/1/0 points, goal difference,
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goals for), qualification highlights.
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- **Knockout bracket** — generated dynamically from standings + `bracket-config.json`;
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hover highlights a match's full path; mouse-wheel/pinch zoom; drag to pan.
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- **Simulation mode** — pick winners and scores for unplayed knockout matches; picks
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propagate through the rounds, persist locally, and never touch the JSON data.
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- **Bracket challenge** — once real knockout results land, your saved picks are scored
|
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("X of Y picks correct", per phase).
|
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- **Share prediction** — copy a link that carries your bracket picks (base64 in the URL).
|
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- **Favorites** — star teams anywhere; their matches get highlighted across the app.
|
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- **Time zones** — show kickoff times in your local time or the stadium's time.
|
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- **Add to calendar** — download any match as an RFC 5545 `.ics` file.
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- **Match modal** — details for every match, with space reserved for future stats.
|
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- **Stats** — a sub-navigated screen (Overview · Teams · Records · Comparator):
|
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tournament-to-date aggregates and goals-by-stage/round charts; a verdict hero
|
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(champion + podium) that takes over once the final is played; a final ranking
|
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1–48 by stage reached; team record cards (biggest win, win streak, champion's
|
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path); a "format debuts" band; and an A-vs-B team comparator. Sections appear
|
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only when they have data (graceful degradation).
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- Responsive (mobile / tablet / desktop), keyboard-accessible, honors
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`prefers-reduced-motion`.
|
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**World Cup 2026 Hub** is a fan-made website for the FIFA World Cup 2026 — the first tournament
|
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hosted across **Mexico, the USA and Canada**, with **48 teams** and **104 matches**.
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|
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## Run locally
|
||||
It pulls the whole tournament onto a single, fast page: when the next match kicks off, how every
|
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group is shaping up, who advances, where the games are played, and how *you'd* fill out the knockout
|
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bracket. Results roll in as the tournament goes, and you can flip the entire interface between
|
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**English and Português** at any time.
|
||||
|
||||
```sh
|
||||
python -m http.server
|
||||
# open http://localhost:8000
|
||||
```
|
||||
Nothing to install (although you can — see [Under the hood](#-under-the-hood-for-the-curious)), no
|
||||
sign-up, no ads. Just open it.
|
||||
|
||||
Any static file server works. A server **is required** — opening `index.html` directly
|
||||
from disk fails because browsers block `fetch()` of local JSON files.
|
||||
> 🔗 **Try it now → [lucaskalil.com/worldcup2026](https://lucaskalil.com/worldcup2026)**
|
||||
|
||||
## Deploy to GitHub Pages
|
||||
---
|
||||
|
||||
1. Push this repository to GitHub.
|
||||
2. Repository **Settings → Pages → Source**: deploy from branch, `main` / root.
|
||||
3. Done — the site works under `https://<user>.github.io/<repo>/` because every
|
||||
asset and data path in the code is **relative** (never start a path with `/`
|
||||
when editing).
|
||||
## 🎬 Explore the pages
|
||||
|
||||
## Project structure
|
||||
### 🏠 Home
|
||||
*The next match with a live countdown, plus the tournament at a glance.*
|
||||
|
||||
```
|
||||
worldcup2026/
|
||||
├── index.html SPA shell (header, tabs, hero, panels, modal root)
|
||||
├── assets/
|
||||
│ ├── css/ style.css · bracket.css · animations.css
|
||||
│ ├── js/ app.js (entry) · schedule.js · groups.js · bracket.js
|
||||
│ │ modal.js · stadiums.js · storage.js · i18n.js · calendar.js
|
||||
│ └── images/ flags/*.svg · stadiums/*.svg (placeholders)
|
||||
└── data/ ← the only thing you edit to maintain the site
|
||||
├── teams.json 48 teams: { id, name, flag }
|
||||
├── groups.json { "A": [4 team ids], … } × 12
|
||||
├── matches.json 104 matches (UTC times; knockout uses bracketRef)
|
||||
├── results.json one entry per match: scores + status (+ penalties)
|
||||
├── stadiums.json name, city, capacity, image, IANA timezone
|
||||
└── bracket-config.json Round-of-32 slots + best-third assignment
|
||||
```
|
||||
<img src="docs/screenshots/home.png" alt="Home — next match (Paraguay vs France, Round of 16) with a countdown and overview cards" width="100%">
|
||||
|
||||
## Maintaining the data
|
||||
### 📅 Matches
|
||||
*All 104 games in one place — search by team, city or stadium, filter by date, group, phase, team or venue, and flag your favourites with “My matches”.*
|
||||
|
||||
> The current files contain **mock data** (real country names, fictional results)
|
||||
> so every feature can be exercised. Replace them with real data as the
|
||||
> tournament unfolds — no code changes needed.
|
||||
<img src="docs/screenshots/matches.png" alt="Matches — a searchable, filterable grid of all 104 fixtures with scores and venues" width="100%">
|
||||
|
||||
### Updating a result
|
||||
### 📊 Groups
|
||||
*Live standings for all 12 groups, worked out automatically from the results — points, goal difference, goals scored — with clear markers for who qualifies (and who’s chasing a best-third-place spot).*
|
||||
|
||||
Edit the match's entry in `data/results.json`:
|
||||
<img src="docs/screenshots/groups.png" alt="Groups — standings tables for all twelve groups A–L with qualification highlights" width="100%">
|
||||
|
||||
```json
|
||||
{ "matchId": 74, "homeScore": 1, "awayScore": 1,
|
||||
"penalties": { "home": 4, "away": 3 }, "status": "finished" }
|
||||
```
|
||||
### 🏆 Knockout bracket
|
||||
*The centrepiece. A gorgeous interactive bracket that fills itself in as teams advance. Hover a team to trace its whole path to the final, zoom and pan around, switch between three layouts — **and predict it yourself**: pick winners, watch the rounds re-draw, then see how your picks score against the real results. You can even share your bracket as a link.*
|
||||
|
||||
- `status`: `scheduled` → `live` → `finished`. Standings and the bracket only
|
||||
count `finished` matches.
|
||||
- `penalties` is optional — only for knockout draws.
|
||||
<img src="docs/screenshots/bracket.png" alt="Knockout — the center-out wallchart bracket with prediction and challenge features" width="100%">
|
||||
|
||||
### Adding / changing matches
|
||||
### 🏟️ Stadiums
|
||||
*All 16 host venues across the three countries, each with its capacity and a jump straight to the matches played there.*
|
||||
|
||||
`data/matches.json`. **All times are UTC** (the UI converts to local or stadium
|
||||
time). Group matches carry `homeTeam`/`awayTeam`; knockout matches carry a
|
||||
`bracketRef` (`R32-1`…`R32-16`, `R16-1`…, `QF-…`, `SF-…`, `THIRD-PLACE`, `FINAL`)
|
||||
and their teams are resolved automatically.
|
||||
<img src="docs/screenshots/stadiums.png" alt="Stadiums — cards for the sixteen host venues with capacity and match links" width="100%">
|
||||
|
||||
### After the group stage: fill the third-place slots
|
||||
### 📈 Stats
|
||||
*A tournament stats screen: goals by stage and by round, records, a full 1–48 ranking and a head-to-head team comparator. Once the final is played, a champion “verdict” takes over the top of the page.*
|
||||
|
||||
`data/bracket-config.json` is **the only file to edit** once the 8 best
|
||||
third-placed teams are known. Map each slot to a group letter:
|
||||
<img src="docs/screenshots/stats.png" alt="Stats — tournament-to-date totals, goals-by-stage and goals-by-round charts" width="100%">
|
||||
|
||||
```json
|
||||
"thirdPlaceAssignment": { "1": "C", "2": "A", "3": null, … }
|
||||
```
|
||||
---
|
||||
|
||||
A slot's team becomes `standings[group][3rd]`. Slots left `null` show a
|
||||
"Best 3rd #N" placeholder. The 16 `round32` entries define the bracket order
|
||||
(array position = bracket position) — they normally never change.
|
||||
## ✨ Under the hood (for the curious)
|
||||
|
||||
### Teams, stadiums, images
|
||||
You don't need to be a developer to appreciate a few things that make this special:
|
||||
|
||||
- `teams.json` — `flag` is a path relative to `assets/images/` (e.g. `flags/bra.svg`).
|
||||
- `stadiums.json` — `timezone` must be a valid IANA name (e.g. `America/Mexico_City`);
|
||||
it drives the "stadium time" display and stays correct across DST.
|
||||
- Replace the placeholder SVGs in `assets/images/` with real artwork keeping the
|
||||
same file names (or update the JSON paths).
|
||||
- **⚡ Loads in a blink.** The whole site is about **74 KB** of JavaScript — smaller than a single
|
||||
phone photo — with **no frameworks and no libraries**. It's just clean, hand-written code.
|
||||
- **🔮 Predict the bracket.** Choose winners and the bracket redraws all the way to the final; your
|
||||
picks are saved in your browser and can be handed to a friend as a link to compare.
|
||||
- **🔄 Always current.** New scores appear on their own — no need to refresh the page.
|
||||
- **📱 Works everywhere.** Phone, tablet or desktop, the layout adapts to fit.
|
||||
- **⬇️ Installable.** Add it to your home screen and it opens like a real app (it's a PWA).
|
||||
- **🌍 Two languages.** Every label is available in English and Portuguese, switchable on the fly.
|
||||
- **♿ Built to be usable by everyone.** Full keyboard navigation, screen-reader labels, and it
|
||||
respects the system “reduce motion” setting.
|
||||
|
||||
### UI labels (EN/PT)
|
||||
Curious how it's put together, or want to run it yourself? See **[DEVELOPMENT.md](DEVELOPMENT.md)**.
|
||||
|
||||
Every UI string goes through `t(key)` — add new labels to **both** dictionaries
|
||||
in `assets/js/i18n.js`. Data values (team/stadium names) are not translated.
|
||||
---
|
||||
|
||||
## Local storage
|
||||
<div align="center">
|
||||
|
||||
| Key | Content |
|
||||
|---|---|
|
||||
| `wc2026_simulation` | `{ "R32-6": { "winner": "FRA", "score": "2-1" }, … }` |
|
||||
| `wc2026_favorites` | `["BRA", "MEX"]` |
|
||||
| `wc2026_prefs` | `{ "lang": "en"\|"pt", "timeMode": "local"\|"stadium", "lastTab": "bracket" }` |
|
||||
Made by **[Lucas Kalil](https://lucaskalil.com)** · Vanilla HTML, CSS & JavaScript.
|
||||
|
||||
Clearing site data resets picks, favorites, and preferences — the JSON content
|
||||
is never modified by the app.
|
||||
<sub>A fan-made project for the love of the game. Not affiliated with, endorsed by, or sponsored by
|
||||
FIFA. All team and venue names belong to their respective owners.</sub>
|
||||
|
||||
## Acceptance criteria (spec §18)
|
||||
|
||||
- [x] All matches are loaded via JSON
|
||||
- [x] All results are loaded via JSON
|
||||
- [x] The bracket is generated dynamically (config + standings + winner pairing)
|
||||
- [x] Works on GitHub Pages (all paths relative, no server-side code)
|
||||
- [x] Works on desktop and mobile (≤767 / 768–1439 / 1440+ breakpoints)
|
||||
- [x] Allows knockout-stage simulation (persisted, never mutates JSON)
|
||||
- [x] Smooth animations (entry, hover, bracket line-draw; reduced-motion safe)
|
||||
- [x] No backend dependency — fully static, works offline after first load
|
||||
|
||||
**Performance:** total JS ≈ 74 KB across 9 ES modules (budget: < 300 KB), no
|
||||
external dependencies, no blocking third-party requests.
|
||||
|
||||
## Roadmap (spec §19)
|
||||
|
||||
PWA install, dark/light theme, real-time statistics, results API, FIFA ranking,
|
||||
World Cup history, team comparison, push notifications.
|
||||
</div>
|
||||
|
|
|
|||
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